Wig wag problem

GTA:V Modding with ZModeler3 discussion.
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Maxdugen
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Wig wag problem

Post by Maxdugen »

Hello, I’ve tried everything possible and I cannot figure out this problem with wig wags

Image

I’ve changed all the light IDs in zmodeler to match right and left, I don’t have any carcols applied to the model, and the els xml file all aux coronas are 0 = disabled.

But for some reason I still get these red “strobe” lights that alternate with each other. In fact, a lot of the vehicles I use are plagued by these. I can’t figure out what’s controlling them. Does anyone have any experience with these? Thanks in advance!
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Oleg
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Re: Wig wag problem

Post by Oleg »

which of above are the "strobe" you are talking about?
Maxdugen
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Re: Wig wag problem

Post by Maxdugen »

Oleg wrote: Wed Dec 21, 2022 7:10 am which of above are the "strobe" you are talking about?
Image

I’m talking about the two “dots” on the right and left in the back.
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Oleg
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Re: Wig wag problem

Post by Oleg »

these are Corona FX and they are configured outside of the model file. somewhere in metadata file.
Maxdugen
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Re: Wig wag problem

Post by Maxdugen »

Oleg wrote: Wed Dec 21, 2022 8:43 am these are Corona FX and they are configured outside of the model file. somewhere in metadata file.
Oh ok, you don’t know how/where?
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Oleg
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Re: Wig wag problem

Post by Oleg »

no, but I guess there are some guides on this if your vehicle's metadata is editable.
Seb5a
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Re: Wig wag problem

Post by Seb5a »

Try to use that flag FLAG_RECESSED_TAILLIGHT_CORONAS in vehicles.meta because as far as i know you can't actually delete them in sirens/ lights config in carcols.meta. So at least one would appear per light/ siren and with that flag they shouldn't be visible
Maxdugen
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Re: Wig wag problem

Post by Maxdugen »

Seb5a wrote: Wed Dec 21, 2022 2:07 pm Try to use that flag FLAG_RECESSED_TAILLIGHT_CORONAS in vehicles.meta because as far as i know you can't actually delete them in sirens/ lights config in carcols.meta. So at least one would appear per light/ siren and with that flag they shouldn't be visible
Thank you I’ll try that!
Maxdugen
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Re: Wig wag problem

Post by Maxdugen »

Seb5a wrote: Wed Dec 21, 2022 2:07 pm Try to use that flag FLAG_RECESSED_TAILLIGHT_CORONAS in vehicles.meta because as far as i know you can't actually delete them in sirens/ lights config in carcols.meta. So at least one would appear per light/ siren and with that flag they shouldn't be visible
Unfortunately adding the flag did nothing :(
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Re: Wig wag problem

Post by Seb5a »

So maybe try to move your taillights and brakelights axis a little bit more to the center of car. Coronas probably are making based on axis position
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Oleg
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Re: Wig wag problem

Post by Oleg »

coronas are actually placed relative to axes position. It might be possible even to move axes of rear tail-lights even to 0,0,0 point, but I think the game will still draw coronas through the body of the vehicle.
Maxdugen
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Re: Wig wag problem

Post by Maxdugen »

How do you move just the axis of an objects?
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Oleg
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Re: Wig wag problem

Post by Oleg »

if this is a geometry object, toggle "Move axes only" option in "Move" tool's options window.
Maxdugen
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Re: Wig wag problem

Post by Maxdugen »

Oleg wrote: Thu Dec 22, 2022 11:41 am if this is a geometry object, toggle "Move axes only" option in "Move" tool's options window.
Is there a way to auto move the axis to object center?
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Re: Wig wag problem

Post by Seb5a »

ss1.png
ss1.png (26.32 KiB) Viewed 1497 times
Maxdugen
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Re: Wig wag problem

Post by Maxdugen »

Seb5a wrote: Fri Dec 23, 2022 1:35 pmss1.png
Thank you!
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