make normal car to limousine

GTA:V Modding with ZModeler3 discussion.
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pooya2222ir
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Joined: Thu Aug 18, 2022 4:20 am

make normal car to limousine

Post by pooya2222ir »

Hi
iam new to zmodeler so sorry ! iam noob

well , i want to make a normal car to limousine car

so i do some works and something is ok and something is not ok

so my problems IS :

1 - why i cant change the position of rare wheels !? look at the picture , can not change the rare wheels !!!! always want to be a normal car wheels

https://i.ibb.co/9czRpt2/1.png

2 - when i open the front doors , everything is ok but the door animation ( open and closing ) wont appear ! its gone after changing !!!
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Oleg
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Re: make normal car to limousine

Post by Oleg »

make sure the local axes (those red/blue/green lines) on all affected objects are properly placed. If you stretch the vehicle, some objects (their axes) need to be moved too.

Second, the game mostly use vehicle's collision as the base model, so where wheels are placed and how collision objects look like - this is what the game will deal with. The visual object is generally for rendering 3D geometry only.

Finally, make sure you make changes in both "model.yft" file and "model_hi.yft" file. The game uses a mix of these files in game: collision and hierarchy is taken from "model.yft" file and hi-quality geometry is taken from "model_hi.yft". Perfectly, you need to export both files from the same scene in ZModeler3. An export of model_hi.yft should utilize "Export highest LOD only" mode, and "model.yft" file should utilize "Export all but highest LOD" option. Actually, the Export LODs mode set to "Autodetect" should do this automatically.
pooya2222ir
Posts: 4
Joined: Thu Aug 18, 2022 4:20 am

Re: make normal car to limousine

Post by pooya2222ir »

thanx Oleg , after hours i fix the wheels now i have this problems :

look at the pics :

https://i.ibb.co/QrqFdYH/1.png
https://i.ibb.co/KGmCsCV/2.png
https://i.ibb.co/Q8gqcCn/3.png


front and rear of car (just BOOT AND BONET) has a collusion and its ok but the cabin , front doors and rare doors doesn't have !!!!

and door animation still buggy !!!
pooya2222ir
Posts: 4
Joined: Thu Aug 18, 2022 4:20 am

Re: make normal car to limousine

Post by pooya2222ir »

dear oleg can u pls see my post :(
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Oleg
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Re: make normal car to limousine

Post by Oleg »

post a screenshot of collisions in ZModeler.
in some cases you might need to fix "chassis" collision object with "double collision" technique:

1. Dismiss,
2. create a copy of geometry object
3. enable "Deformable" on Mesh->Vertices->Format in Properties of one geometry object. Disable "Deformable" on another object
4. select both objects in hierarchy, "Group" them
5. convert to COL compound again. Assign user-defined properties if there were any (e.g. "E" and "Mass").
pooya2222ir
Posts: 4
Joined: Thu Aug 18, 2022 4:20 am

Re: make normal car to limousine

Post by pooya2222ir »

dear oleg thank you so much my problem is solved !

now for last question , i colored all of window car black , but its still normal , how can black it ?
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Oleg
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Re: make normal car to limousine

Post by Oleg »

apply different texture on vehicle_glass material. use black texture and reduce texture's alpha so it is not that transparent as original.
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