Vehicle Weapons Shell Eject FX and Weapon aim radius

GTA:V Modding with ZModeler3 discussion.
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ParadoxicHF
Posts: 18
Joined: Sat Sep 15, 2018 5:02 am

Vehicle Weapons Shell Eject FX and Weapon aim radius

Post by ParadoxicHF »

Using zmodeler i aim to modify the dinghy_5 yft file (weaponised dinghy) rear m2 browning machine gun into a minigun. Replace the model with a m134 minigun and got it working with modifcations to the weapon handling and weapon meta files but one thing lacking is compared to vanilla is no bullet shell casing is ejected for the gun. I had already added flags ForceShellejectwhenshot similar to the valkyrie minigun flag i studied its minigun but i also couldnt find any node that specifies the location of the FX for shell casings need help adding the shelk casing fx. Also the aim radius for dinghy_5 rear minigun is only 60 degrees how do i increase its range to 180 radius like that in the valkryie side miniguns thanks.
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