UV mapping Export troubles

GTA:V Modding with ZModeler3 discussion.
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Pupsik
Posts: 8
Joined: Fri Jun 10, 2022 7:23 pm

UV mapping Export troubles

Post by Pupsik »

Hi guys!

Help, please, what is the problem. I can't export the body for editing. Coordinates UV mapping are missing. :(

This archive with car in Z3D format.
https://dropmefiles.com/ctCXW#
password 123
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ScreenUVMaps.jpg
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Oleg
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Re: UV mapping Export troubles

Post by Oleg »

most likely the model uses two uv channels while .obj uses only one. Prefer "FBX" as intermediate conversion format.
Pupsik
Posts: 8
Joined: Fri Jun 10, 2022 7:23 pm

Re: UV mapping Export troubles

Post by Pupsik »

Thanks. I tried to find this channel, but it doesn't work. Is it possible to somehow delete an unnecessary channel?
Pupsik
Posts: 8
Joined: Fri Jun 10, 2022 7:23 pm

Re: UV mapping Export troubles

Post by Pupsik »

I tried, but exporting to FBX does not help. Could you help what is the problem, what needs to be done with the settings so that the maps are read correctly?
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Oleg
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Re: UV mapping Export troubles

Post by Oleg »

copy UV#2 to UV#1 before you export.
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