Exported car from ZModeler 3 is deformed

GTA:V Modding with ZModeler3 discussion.
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ErikHG10
Posts: 2
Joined: Sat Apr 02, 2022 7:40 pm

Exported car from ZModeler 3 is deformed

Post by ErikHG10 »

URGENT HELP!
Here's a link: https://youtu.be/JkCaIvBGvnk to a Youtube video for closer understanding. As you can see from the video and the screenshots in ZModeler 3 the car looks completely fine, but then it just deforms. Look at the wheels, for example, the COLs are much larger, and the bodyshell is shorter and positioned incorrectly. I don't know what I did wrong, I've checked other in-game models and everything seems in order. Does anybody know why collisions are being deformed? Don't mind the textures, I just made the basic ones, will finish them later. Thanks for the help!
Attachments
joke 4 - ZModeler 64 bit version 3.2.1 (Build 1195) 03.04.2022 7_03_55.png
joke 4 - ZModeler 64 bit version 3.2.1 (Build 1195) 03.04.2022 7_03_49.png
joke 4 - ZModeler 64 bit version 3.2.1 (Build 1195) 03.04.2022 7_03_42.png
fagaloa.yft - OpenIV Model Viewer 03.04.2022 7_11_52.png
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Oleg
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Re: Exported car from ZModeler 3 is deformed

Post by Oleg »

most likely object axes are messed. first of all, reset "chassis" axes to world, so axes are at 0,0,0 point.
second, all axes should have scale set to 1,1,1 (via properties for example).
ErikHG10
Posts: 2
Joined: Sat Apr 02, 2022 7:40 pm

Re: Exported car from ZModeler 3 is deformed

Post by ErikHG10 »

Oleg wrote: Mon Apr 04, 2022 4:18 am most likely object axes are messed. first of all, reset "chassis" axes to world, so axes are at 0,0,0 point.
second, all axes should have scale set to 1,1,1 (via properties for example).
Thank you!
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