URGENT HELP!
Here's a link: https://youtu.be/JkCaIvBGvnk to a Youtube video for closer understanding. As you can see from the video and the screenshots in ZModeler 3 the car looks completely fine, but then it just deforms. Look at the wheels, for example, the COLs are much larger, and the bodyshell is shorter and positioned incorrectly. I don't know what I did wrong, I've checked other in-game models and everything seems in order. Does anybody know why collisions are being deformed? Don't mind the textures, I just made the basic ones, will finish them later. Thanks for the help!
Exported car from ZModeler 3 is deformed
Re: Exported car from ZModeler 3 is deformed
most likely object axes are messed. first of all, reset "chassis" axes to world, so axes are at 0,0,0 point.
second, all axes should have scale set to 1,1,1 (via properties for example).
second, all axes should have scale set to 1,1,1 (via properties for example).