gta5 cannot import ydd files from other mods

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edcndand
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gta5 cannot import ydd files from other mods

Post by edcndand »

Hello, I am new and just got my 15 day trial license activated and now i could import player model ydd files from original games without any problems. But when i try to import ydd files from other modders there's only a cube , like the screenshot below. I've tried 3 different mods created by 3 different modders but it's all like that. I've tried structure - L0/L1 but it's still the same. Could anyone please tell me how to solve this problem, thank you in advance.Image
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Oleg
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Re: gta5 cannot import ydd files from other mods

Post by Oleg »

press "L0" button to toggle LOD #0 on a .mesh object. Then pick this object in hierarchy, press "Isolated" and switch to "Properties" page. What are the "Mesh" properties of this object? In particular, vertices and polygons count?
edcndand
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Re: gta5 cannot import ydd files from other mods

Post by edcndand »

Oleg wrote: Wed Jan 12, 2022 6:04 am press "L0" button to toggle LOD #0 on a .mesh object. Then pick this object in hierarchy, press "Isolated" and switch to "Properties" page. What are the "Mesh" properties of this object? In particular, vertices and polygons count?
i've tried that but it's still a cube. It says there's 10338 vertices and 15023 polygons.
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Oleg
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Re: gta5 cannot import ydd files from other mods

Post by Oleg »

send me the ydd file, i'll take a look
edcndand
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Re: gta5 cannot import ydd files from other mods

Post by edcndand »

Oleg wrote: Sat Jan 15, 2022 2:05 am send me the ydd file, i'll take a look
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edcndand
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Re: gta5 cannot import ydd files from other mods

Post by edcndand »

Oleg wrote: Sat Jan 15, 2022 2:05 am send me the ydd file, i'll take a look
hi I've sent you the files, did you find out the solution?
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Oleg
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Re: gta5 cannot import ydd files from other mods

Post by Oleg »

this is a locked file that has a locking information removed externally. Probably with CodeWalker. However, an internal locking data is still present, so even though ZModeler loads the file with no evidence of locking info found (it's removed), the data inside is still locked to prevent editing.

In short, you should ask author for unlocked file to edit it.
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