Material/texture bug

GTA:V Modding with ZModeler3 discussion.
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Xanoor1
Posts: 3
Joined: Thu Aug 05, 2021 11:34 am

Material/texture bug

Post by Xanoor1 »

hello, pls help me
I have this problem on all my modded vehicles... (small rectangles)
it's my second day on zmodeler3
I placed some rectangle on the template to test
All information in screen (material use...)
Thanks
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unknown.png
unknown2.png
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Oleg
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Re: Material/texture bug

Post by Oleg »

Your material is configured to have livery overlay texture on material and this texture uses UV Mapping on channel #2.
It is quite likely the model/geometry has no appropriate UV mapping on channel #2 generated for these polygons/vertices on top screenshot.

First of all, ensure the geometry actually has UV#2. Select it, expand properties on Mesh->Vertices->Format branch and ensure "UV Channels" is set there to 2, press Apply.

Second, edit/create UV Mapping layout for this mesh fragment. Select vertices, use Surface\Mapping\Edit UV tool in Side (Left or Right) viewport on them. Options should be like:

Edit uv channel: #2
Generate new mapping
From viewport XY.
Continuous mesh surface = off
Compact mesh fragments = on.

Then change any viewport to "UV Mapper", pick your material there in a list with UV#2 texture to show. Switch to objects level and adjust layout of generated mesh fragment on/over texture, so the destination object shows proper texture fragment on it.
Xanoor1
Posts: 3
Joined: Thu Aug 05, 2021 11:34 am

Re: Material/texture bug

Post by Xanoor1 »

Oleg wrote: Fri Aug 06, 2021 11:03 am Your material is configured to have livery overlay texture on material and this texture uses UV Mapping on channel #2.
It is quite likely the model/geometry has no appropriate UV mapping on channel #2 generated for these polygons/vertices on top screenshot.

First of all, ensure the geometry actually has UV#2. Select it, expand properties on Mesh->Vertices->Format branch and ensure "UV Channels" is set there to 2, press Apply.

Second, edit/create UV Mapping layout for this mesh fragment. Select vertices, use Surface\Mapping\Edit UV tool in Side (Left or Right) viewport on them. Options should be like:

Edit uv channel: #2
Generate new mapping
From viewport XY.
Continuous mesh surface = off
Compact mesh fragments = on.

Then change any viewport to "UV Mapper", pick your material there in a list with UV#2 texture to show. Switch to objects level and adjust layout of generated mesh fragment on/over texture, so the destination object shows proper texture fragment on it.
Sorry but i try this and it doesn't work... this is the .z3d file
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felon.z3d
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Capture d’écran 2021-08-07 145601.png
Capture d’écran 2021-08-07 145601.png (69.43 KiB) Viewed 1480 times
Xanoor1
Posts: 3
Joined: Thu Aug 05, 2021 11:34 am

Re: Material/texture bug

Post by Xanoor1 »

It's good, it just the dirtmap...
Thanks for help :)
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