hello, pls help me
I have this problem on all my modded vehicles... (small rectangles)
it's my second day on zmodeler3
I placed some rectangle on the template to test
All information in screen (material use...)
Thanks
Material/texture bug
Re: Material/texture bug
Your material is configured to have livery overlay texture on material and this texture uses UV Mapping on channel #2.
It is quite likely the model/geometry has no appropriate UV mapping on channel #2 generated for these polygons/vertices on top screenshot.
First of all, ensure the geometry actually has UV#2. Select it, expand properties on Mesh->Vertices->Format branch and ensure "UV Channels" is set there to 2, press Apply.
Second, edit/create UV Mapping layout for this mesh fragment. Select vertices, use Surface\Mapping\Edit UV tool in Side (Left or Right) viewport on them. Options should be like:
Edit uv channel: #2
Generate new mapping
From viewport XY.
Continuous mesh surface = off
Compact mesh fragments = on.
Then change any viewport to "UV Mapper", pick your material there in a list with UV#2 texture to show. Switch to objects level and adjust layout of generated mesh fragment on/over texture, so the destination object shows proper texture fragment on it.
It is quite likely the model/geometry has no appropriate UV mapping on channel #2 generated for these polygons/vertices on top screenshot.
First of all, ensure the geometry actually has UV#2. Select it, expand properties on Mesh->Vertices->Format branch and ensure "UV Channels" is set there to 2, press Apply.
Second, edit/create UV Mapping layout for this mesh fragment. Select vertices, use Surface\Mapping\Edit UV tool in Side (Left or Right) viewport on them. Options should be like:
Edit uv channel: #2
Generate new mapping
From viewport XY.
Continuous mesh surface = off
Compact mesh fragments = on.
Then change any viewport to "UV Mapper", pick your material there in a list with UV#2 texture to show. Switch to objects level and adjust layout of generated mesh fragment on/over texture, so the destination object shows proper texture fragment on it.
Re: Material/texture bug
Sorry but i try this and it doesn't work... this is the .z3d fileOleg wrote: ↑Fri Aug 06, 2021 11:03 am Your material is configured to have livery overlay texture on material and this texture uses UV Mapping on channel #2.
It is quite likely the model/geometry has no appropriate UV mapping on channel #2 generated for these polygons/vertices on top screenshot.
First of all, ensure the geometry actually has UV#2. Select it, expand properties on Mesh->Vertices->Format branch and ensure "UV Channels" is set there to 2, press Apply.
Second, edit/create UV Mapping layout for this mesh fragment. Select vertices, use Surface\Mapping\Edit UV tool in Side (Left or Right) viewport on them. Options should be like:
Edit uv channel: #2
Generate new mapping
From viewport XY.
Continuous mesh surface = off
Compact mesh fragments = on.
Then change any viewport to "UV Mapper", pick your material there in a list with UV#2 texture to show. Switch to objects level and adjust layout of generated mesh fragment on/over texture, so the destination object shows proper texture fragment on it.
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Re: Material/texture bug
It's good, it just the dirtmap...
Thanks for help
Thanks for help