After a shot on the glass, there are holes, but the glass is not covered with cracks, but simply becomes whiter:
I need it to be like this: http://www.gtamodding.fr/download/diver ... 681/02.jpg
Broken car windows
Re: Broken car windows
you need to generate UV Mapping for UV#2. Do not map onto any texture, just make a proportional layout on texture's square. By "Proportional" I mean the width-to-height should be retained. The game uses this arbitrary layout/mapping to generate micro cracks.