Missing shader configuration for adaptation

GTA:V Modding with ZModeler3 discussion.
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mangoeh
Posts: 1
Joined: Fri Mar 26, 2021 8:23 pm

Missing shader configuration for adaptation

Post by mangoeh »

Hello, if anyone could help me I'd really appreciate it. Used codewalker to export a church so I could remove the doors. Successfully removed occlusions and collisions of doors, but I can't seem to be able to properly export the church's .ydr from zmodeler3.

This is what I get when I import the .ydr

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ZModeler is ready.
No shader configuration avail for "terrain_cb_w_4lyr_2tex_blend".
Failed to locate texture "ENV_NOISE_HEAVY.dds".
 File "maps/ENV_NOISE_HEAVY.ytd" was not found. file:texturesservice.cpp line:286
This is what I get when I attempt to export

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Missing shader configuration for adaptation "terrain_cb_w_4lyr_2tex_blend". Some geometry will be missing in game.

When I export it like this, the model is broken and is 0kb. I've tried just changing the "adapt" of the material that the shader config applies to, but I cant seem to get anything to work without getting the "flickering textures". Not sure if this is the right place, but if anyone could help out I'd really appreciate it. Not sure if there is a way to import the correct shader into zmodeler. I'm aware that 3ds likely has a better way to do this, but I'm not exactly looking to pay that much for their software.
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