Collisions not working

GTA:V Modding with ZModeler3 discussion.
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OneSpeaks
Posts: 17
Joined: Thu Jun 20, 2019 8:14 am

Collisions not working

Post by OneSpeaks »

Hello, I have tried to make a rambar have a working collision and it will not just work. I put 116 into the external state.
The collision doesn't work like this.
The collision doesn't work like this.
But when I shoot it, it acts like a metal object.
But when I shoot it, it acts like a metal object.
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tall70
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Joined: Tue Aug 11, 2015 3:13 pm

Re: Collisions not working

Post by tall70 »

Some objects have to have Collision model doubled, 1 with deformable selected, 2nd with deformable unticked, they have to be grouped before compound. Then it should collide with everything.

Doubled, i mean it's going to be just copy and paste in the same place... something like this can happen to any other object, door, bonnet, whole bodyshell, the solution is always the same
OneSpeaks
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Joined: Thu Jun 20, 2019 8:14 am

Re: Collisions not working

Post by OneSpeaks »

What do you mean by "Grouped"? You mean attached together?
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Oleg
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Re: Collisions not working

Post by Oleg »

dismiss COL, create a copy of an object. set mesh->vertices->format->"deformable = on"
on one and "deformable = off" on another. then pick both objects (holding CTRL) in hierarchy view and press "Group" button. Then use "Convert to compound" with "COL'" button toggled to convert the group to COL-compound.
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