help problem shiny object divided
Moderator: Oleg
help problem shiny object divided
Hello, I have this problem, one side is brighter than the other despite having painted it correctly, and I check the material and the textures, I don't know what else to do. The only solution has been to delete that piece and copy from the opposite side, but I would like if there was a solution for a future problem
Re: help problem shiny object divided
Your vehicle reflection is too high set it to 19
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: help problem shiny object divided
check per-vertex normals there, check per-vertex color. If material uses BUMPMAP texture, it could be the cause too.
Re: help problem shiny object divided
Hey Oleg, great explanation. However I would have more questions, about shading & reflections. I see in your Youtube videos how u make AO bake for MAN sideskirts for example, but then u also use Surface tab - Paint shading with ''bath tub'' for an entire Scania truck and also interior.
My question would be if someone could explain when and how to use these - do u ever combine: AO Bake + Paint, when and why? I found out for example that setting unfolded surfaces for AO bake takes a lot of time compared to Painting them. Does the Scania u Paint, have AO baked as well?
Oleg, could I ask u to also take a minute of your time and check some of the latest questions under your youtube videos. My user name is Sigouss. I would ask here, but Its hard to explain, best see timestamp on video. Thank u.
I'm sorry I know this is a begginer questions, but I don't know where to ask. I'm still learning how to make proper HQ models, so its not just strech and paste from SCS.
My question would be if someone could explain when and how to use these - do u ever combine: AO Bake + Paint, when and why? I found out for example that setting unfolded surfaces for AO bake takes a lot of time compared to Painting them. Does the Scania u Paint, have AO baked as well?
Oleg, could I ask u to also take a minute of your time and check some of the latest questions under your youtube videos. My user name is Sigouss. I would ask here, but Its hard to explain, best see timestamp on video. Thank u.
I'm sorry I know this is a begginer questions, but I don't know where to ask. I'm still learning how to make proper HQ models, so its not just strech and paste from SCS.
Re: help problem shiny object divided
Happy New Year Everyone!
If may I borrow the topic for a question, since the problem seem similar.
There's a weird discontinuation of normal in the rear bumper upper part. I can be seen only in direct sunlight at the right angle.
I tried: normals, all 4 types - no effect, I tried coloring of vertices - no effect. Its seems that normal map affects the look of the trailer frame on the sun.
Somewhat ''fixed'' by slightly editing the UV#3 - but still not perfect.
If may I borrow the topic for a question, since the problem seem similar.
There's a weird discontinuation of normal in the rear bumper upper part. I can be seen only in direct sunlight at the right angle.
I tried: normals, all 4 types - no effect, I tried coloring of vertices - no effect. Its seems that normal map affects the look of the trailer frame on the sun.
Somewhat ''fixed'' by slightly editing the UV#3 - but still not perfect.
Last edited by Mmeister on Tue Jan 02, 2024 9:42 am, edited 1 time in total.
Re: help problem shiny object divided
normal map is used to evaluate lighting/shading, so it is very likely it could the the source if the problem.
For example, put a blank normal texture (solid rgb color: 128,128,255) instead of a used normal map and test in game - if the problem disappears, then the bump-mapping is the cause.
For example, put a blank normal texture (solid rgb color: 128,128,255) instead of a used normal map and test in game - if the problem disappears, then the bump-mapping is the cause.
Re: help problem shiny object divided
I tried placing in solid rgb as u suggested, but then whole trailer looks cartoonish and u can still see the split line in the middle under the sun light.
The normal map is ok, I believe the problem must be in the geometry, game not recognizing that its a continuous &/ mirrored. Sometimes it seems to be problem with mirrored parts in general, because I have use ''flip'' for the part to appear correctly in game - idk what is the trick, or my mistake when mirroring geometry, though none of the settings have worked correctly for me.
The normal map is ok, I believe the problem must be in the geometry, game not recognizing that its a continuous &/ mirrored. Sometimes it seems to be problem with mirrored parts in general, because I have use ''flip'' for the part to appear correctly in game - idk what is the trick, or my mistake when mirroring geometry, though none of the settings have worked correctly for me.
Re: help problem shiny object divided
if you have used to mirror an object, a Surface\Normals\Calculate is a must, as tangents direction have to be re-evaluated. Normals and Tangents are used to compute correct shading when Bump-map is used.
Re: help problem shiny object divided
Ok. I'll try normals with mirrored geometry.
Re: help problem shiny object divided
I don't know the entire workflow after the Mirror tool, but I think "Mirror axes" option should not be used.