Dark Interior
Moderator: Oleg
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- Posts: 62
- Joined: Thu Jan 31, 2019 2:01 am
Dark Interior
Hi... İ have a custom truck but its interior is very dark than a scs one... I tried to change shadow color but it didnt effect... What can i do for this problem?
Re: Dark Interior
changing brightness of per-vertex color can helper here I guess. Set paint tool options to Brightness: 50, Sharpness: 100, then switch all interior objects to vertices level, side or front view, and "paint" them with big brush with single pass (click and drag&drag&drag&drag).
This "+50% brightness" can not be applied via "Fill selected" to all vertices at one click, so explicit click&drag for painting is a must.
This "+50% brightness" can not be applied via "Fill selected" to all vertices at one click, so explicit click&drag for painting is a must.
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- Posts: 62
- Joined: Thu Jan 31, 2019 2:01 am
Re: Dark Interior
hi..can you show me that menu in zmodeler ?Oleg wrote: ↑Wed Dec 21, 2022 7:16 am changing brightness of per-vertex color can helper here I guess. Set paint tool options to Brightness: 50, Sharpness: 100, then switch all interior objects to vertices level, side or front view, and "paint" them with big brush with single pass (click and drag&drag&drag&drag).
This "+50% brightness" can not be applied via "Fill selected" to all vertices at one click, so explicit click&drag for painting is a must.
Re: Dark Interior
it's an options window of Surface\Paint\Color tool. You can expand one by pressing small button in top-right corner of "Color" tool.
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- Posts: 62
- Joined: Thu Jan 31, 2019 2:01 am
Re: Dark Interior
The idea was not to paint texture, but to paint per-vertex colors instead, since the final brightness of geometry in game is the multiplication of vertex color and texture color. by making vertices color brighter/darker you can adjust brightness of interior in game without affecting the texture itself.
Actually, material's diffuse color is also used in this formula and could be the point of adjustment too.
Actually, material's diffuse color is also used in this formula and could be the point of adjustment too.