Correct way to import an FBX in zmodeler

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

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LeynerN31
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Joined: Thu Jan 27, 2022 6:05 pm

Correct way to import an FBX in zmodeler

Post by LeynerN31 »

Hello oleg, I want to import an FBX but I don't know if I'm configuring it wrong but the object comes out much larger than I want it to.
What options should I select?
I specifically want FBX because it allows more than two UV maps at the same time.
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Oleg
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Re: Correct way to import an FBX in zmodeler

Post by Oleg »

most likely you should adjust export units before you export. or master scale on export. If you can't change this, you can mess with "Rescale geometry". For example, set it to 0.01 and it will import models 100 times smaller than they are in a FBX file.
LeynerN31
Posts: 71
Joined: Thu Jan 27, 2022 6:05 pm

Re: Correct way to import an FBX in zmodeler

Post by LeynerN31 »

it didn't work
What should I do?
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Oleg
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Re: Correct way to import an FBX in zmodeler

Post by Oleg »

"rescale geometry" does work on import. If this doesn't solve the issue, you can rescale objects after them being imported. select them, pick Scale tool, hover any object and click. then toggle "All axes" and then type scale value like 0.1 and press OK
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