Shader: eut2.leaves.rfx

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

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Harald-RS
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Posts: 332
Joined: Sun Oct 21, 2012 8:08 am
Location: Treuchtlingen / Germany

Shader: eut2.leaves.rfx

Post by Harald-RS »

Hi Oleg,

his is now the next Shader dosen't working after export:


Original SCS:

Code: Select all

material : "eut2.leaves.rfx" {
	texture[0] : "/model/vegetation/grass/grass_green.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/model/vegetation/grass/grass_nm_mask.tobj"
	texture_name[1] : "texture_mask"
	add_ambient : 0
	aux[0] : 0
	aux[1] : { 0 , 1 , 0 }
	diffuse : { 0.379044 , 0.389176 , 0.326081 }
	shininess : 4
	specular : { 0 , 0 , 0 }
	queue_bias : 1
}
Z-Mod Export:

Code: Select all

material : "eut2.leaves.rfx" {
	texture[0] : "/model/vegetation/grass/grass_green.tobj"
	texture_name[0] : "texture_base"
	diffuse : { 0.376471 , 0.388235 , 0.32549 }
	specular : { 0 , 0 , 0 }
	shininess : 4
	add_ambient : 0
	aux[0] : { 1 , 1 , 1 , 0 }
	aux[1] : { 0 , 1 , 0 , 0 }

}
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Harald
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Oleg
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Re: Shader: eut2.leaves.rfx

Post by Oleg »

eut2.leaves shader is not supported, as the geometry for this shader is a dynamic billboard quads that game creates automatically using specific vertices data (second and third UV channel and color data are used to create billboard quads and animate them). This can not be done in ZModeler neither exported properly.
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