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Shader: eut2.leaves.rfx

Posted: Sat Aug 06, 2022 2:53 am
by Harald-RS
Hi Oleg,

his is now the next Shader dosen't working after export:


Original SCS:

Code: Select all

material : "eut2.leaves.rfx" {
	texture[0] : "/model/vegetation/grass/grass_green.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/model/vegetation/grass/grass_nm_mask.tobj"
	texture_name[1] : "texture_mask"
	add_ambient : 0
	aux[0] : 0
	aux[1] : { 0 , 1 , 0 }
	diffuse : { 0.379044 , 0.389176 , 0.326081 }
	shininess : 4
	specular : { 0 , 0 , 0 }
	queue_bias : 1
}
Z-Mod Export:

Code: Select all

material : "eut2.leaves.rfx" {
	texture[0] : "/model/vegetation/grass/grass_green.tobj"
	texture_name[0] : "texture_base"
	diffuse : { 0.376471 , 0.388235 , 0.32549 }
	specular : { 0 , 0 , 0 }
	shininess : 4
	add_ambient : 0
	aux[0] : { 1 , 1 , 1 , 0 }
	aux[1] : { 0 , 1 , 0 , 0 }

}

Re: Shader: eut2.leaves.rfx

Posted: Sun Aug 07, 2022 11:52 am
by Oleg
eut2.leaves shader is not supported, as the geometry for this shader is a dynamic billboard quads that game creates automatically using specific vertices data (second and third UV channel and color data are used to create billboard quads and animate them). This can not be done in ZModeler neither exported properly.