Shader baked not support

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

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Harald-RS
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Posts: 332
Joined: Sun Oct 21, 2012 8:08 am
Location: Treuchtlingen / Germany

Shader baked not support

Post by Harald-RS »

Hi Oleg,

I noticed that the material "Shader" eut2.baked is not recognised by the Z-Mod when importing or exporting.
Greetings
Harald
My System: PC Windows 11
Dotec
Posts: 16
Joined: Sat Apr 04, 2020 11:25 am

Re: Shader baked not support

Post by Dotec »

why do you need it?
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Harald-RS
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Posts: 332
Joined: Sun Oct 21, 2012 8:08 am
Location: Treuchtlingen / Germany

Re: Shader baked not support

Post by Harald-RS »

It's about a 3D model that I got for my map from the ATS and this has a mat file that needs this shader. Otherwise it would no longer be displayed at a further distance.
Greetings
Harald
My System: PC Windows 11
Dotec
Posts: 16
Joined: Sat Apr 04, 2020 11:25 am

Re: Shader baked not support

Post by Dotec »

Even scs blender tools doesn't have support for this shader.
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Oleg
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Re: Shader baked not support

Post by Oleg »

may you show in-game shot of the model with this shader and specify (or draw) on a screenshot - what exactly is rendered with this shader?
also, may you specify the original game model file (ets2 or ats) that uses this shader, so I can test import on it.
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Harald-RS
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Location: Treuchtlingen / Germany

Re: Shader baked not support

Post by Harald-RS »

This are the Files for the Modell

Filename : lkw_service_lod1.bake name was change "Original: nm_sevice1"

Code: Select all

SiiNunit
{
baking_setup : _nameless.1ae.ed90 {
 cage_model_path: "./lkw_service_lod1.pmd"
 subject_model_path: "./lkw_service.pmd"
 output_texture_sets: 1
 output_texture_sets[0]: tex_main.main
 color_variant: 0
 near_plane_distance: -0.250000
 far_plane_distance: 100.000000
 normal_map_mode: geometry_only
 lightmap_mode: single
 export_range: per_look_and_color_variant
 baking_result: result.main
}

baked_texture_set : tex_main.main {
 output_directory: "./"
 baked_parts: 5
 baked_parts[0]: _nameless.13c.aaa0
 baked_parts[1]: _nameless.13c.bae0
 baked_parts[2]: _nameless.13c.ae60
 baked_parts[3]: _nameless.fb.6190
 baked_parts[4]: _nameless.fb.6870
 output_size: 512
}

baked_part : _nameless.13c.aaa0 {
 subject_parts: 1
 subject_parts[0]: part1
 cage_part: part1
}

baked_part : _nameless.13c.bae0 {
 subject_parts: 1
 subject_parts[0]: _vis_part_4
 cage_part: _vis_part_4
}

baked_part : _nameless.13c.ae60 {
 subject_parts: 1
 subject_parts[0]: _vis_part_3
 cage_part: _vis_part_3
}

baked_part : _nameless.fb.6190 {
 subject_parts: 1
 subject_parts[0]: _vis_part_2
 cage_part: _vis_part_2
}

baked_part : _nameless.fb.6870 {
 subject_parts: 1
 subject_parts[0]: _vis_part_1
 cage_part: _vis_part_1
}

baking_result : result.main {
 baker_version: 8
 subject_hash: C86F7AABE5A84817E0DD55ABF1DF3124CCFDBD43
 generated_textures: 4
 generated_textures[0]: "./lkw_service_lod1_baked_bspec"
 generated_textures[1]: "./lkw_service_lod1_baked_dif"
 generated_textures[2]: "./lkw_service_lod1_baked_env"
 generated_textures[3]: "./lkw_service_lod1_baked_lumillu"
 generated_textures_hash: A787AD35A7809D3FA16E3261A4DE71396407E19F
 timestamp: "2021-12-23T07:16:59Z"
 author: "60fps_henrich.arpas"
}

}
This are the Def File:

Code: Select all

material : "eut2.baked.spec.add.env.shadow.day.rfx"	{
	texture[0] : "/prefab/pfalz_hw/service/lkw_service_lod1_baked_dif.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/building_reflection/building_ref.tobj"
	texture_name[1] : "texture_reflection"
	texture[2] : "/prefab/pfalz_hw/service/lkw_service_lod1_baked_lumillu.tobj"
	texture_name[2] : "texture_lightmap"
	texture[3] : "/prefab/pfalz_hw/service/lkw_service_lod1_baked_bspec.tobj"
	texture_name[3] : "texture_over"
	texture[4] : "/prefab/pfalz_hw/service/lkw_service_lod1_baked_env.tobj"
	texture_name[4] : "texture_mask"
}
Greetings
Harald
My System: PC Windows 11
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