Hi I have been using this program for years and I have never had any problems ... now I have a serious problem I do not see after export the parts created in the game..
Materials created are original to the game textures are made for you to use as an XnConverter program..sorry for the bad english..I use the translator
ets2
Parts are invisible ets2
Moderator: Oleg
Re: Parts are invisible ets2
Do you get any material-related errors in a log when model is loaded? As a quick test, assign material that is visible in game onto "invisible" prats - do they appear now? or an inverted test - assign "problematic/invisible" material onto geometry that is visible in game - does this geometry retain visible or disappear?
Re: Parts are invisible ets2
I see if I can make myself understood .... if I create an existing material by changing only the textures in the game and the piece I create is invisible ... if instead I put an original material I see the piece ..
in the game.log as error
00: 00: 34.196: <ERROR> Maximum protocol count exceeded! UID: 0x78A377039E50052
00: 00: 34.196: <ERROR> Maximum protocol count exceeded! UID: 0x78A377039E50052
00: 00: 34.196: <ERROR> Maximum protocol count exceeded! UID: 0x78A377039E50052
00: 00: 34.196: <ERROR> Maximum protocol count exceeded! UID: 0x78A377039E50052
in the game.log as error
00: 00: 34.196: <ERROR> Maximum protocol count exceeded! UID: 0x78A377039E50052
00: 00: 34.196: <ERROR> Maximum protocol count exceeded! UID: 0x78A377039E50052
00: 00: 34.196: <ERROR> Maximum protocol count exceeded! UID: 0x78A377039E50052
00: 00: 34.196: <ERROR> Maximum protocol count exceeded! UID: 0x78A377039E50052
Re: Parts are invisible ets2
Hi no one can make me understand the problem? a friend of mine tried with blender this problem does not come out errors the part in the game is displayed ... difference of zmodeler that in the export and invisible in the game the piece created
Re: Parts are invisible ets2
after exporting with blender everything is displayed without problems