Make a RHD interior animation

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

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kartal2339
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Make a RHD interior animation

Post by kartal2339 »

Hi.. İ have a custom truck and i have made a RHD interior model from original model... So i need an RHD animation model... Can i use LHD anim models and animation file for make RHD animation? So i want to ask if i move a model to a new place how can i move also the animation? Please help
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Oleg
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Re: Make a RHD interior animation

Post by Oleg »

in general, you need to rework all .pma files. In case of no movement on X axis (left-to-right axis), you can update key-frames manually: select them with right-click and drag in tracks editor, then change X value of all selected keys in properties window to opposite (e.g. change -0.681 to 0.681).
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Re: Make a RHD interior animation

Post by kartal2339 »

Oleg wrote: Wed Feb 09, 2022 10:10 am in general, you need to rework all .pma files. In case of no movement on X axis (left-to-right axis), you can update key-frames manually: select them with right-click and drag in tracks editor, then change X value of all selected keys in properties window to opposite (e.g. change -0.681 to 0.681).
and why i cant play my anim when i import them...so lastly do i have to create a new anim pmd for rhd?
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Re: Make a RHD interior animation

Post by kartal2339 »

hi again i change all of the cordinates of anim but there is a problem with s_wheel anim place ..i checked the cordinates it looks normal...the other anim works fine ...what do you think about problem?
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Harald-RS
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Re: Make a RHD interior animation

Post by Harald-RS »

s_wheel was remove from SCS.

You have to move the cabin view to the right where the steering wheel sits in the game.
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Re: Make a RHD interior animation

Post by kartal2339 »

Harald-RS wrote: Sat Feb 12, 2022 7:13 am s_wheel was remove from SCS.

You have to move the cabin view to the right where the steering wheel sits in the game.
but in zmodeler 3 everything looks ok...so how can i decide place of cabin?
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Harald-RS
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Re: Make a RHD interior animation

Post by Harald-RS »

Where is the pivot point in the top view?
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Re: Make a RHD interior animation

Post by kartal2339 »

Harald-RS wrote: Sat Feb 12, 2022 10:05 am Where is the pivot point in the top view?
i dont understand can you saw me the pivot point on a photo please
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Re: Make a RHD interior animation

Post by Harald-RS »

Where the red boxes are,
there is the purple pivot point and there must be the driver's seat so that it works in the UK interior,
that the steering wheel and the driver's seat are in the same place.
Screenshot 2022-02-13 105844.png
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Re: Make a RHD interior animation

Post by kartal2339 »

thanks all of you i succeed to make a RHD interior with anim

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Re: Make a RHD interior animation

Post by Harald-RS »

No Problem
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kartal2339
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Re: Make a RHD interior animation

Post by kartal2339 »

İ need help... I will try to make a mack anthem RHD interior but i cant remember how did i import anim. pmd? Should i select merge for change coodinates of pma file?
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Oleg
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Re: Make a RHD interior animation

Post by Oleg »

"Merge models" is used to merge geometries into single volume when skeleton bones need to apply soft rigging deformation to objects. In most of cases, the model could be loaded with no Merge models option.

Also, mind the .pma file is not explicitly bound to scene, so if the question is about X-mirroring animation tracks, this can be done in Tracks editor without loading scene at all, just .pma files.
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Re: Make a RHD interior animation

Post by kartal2339 »

Thank you very much.. It worked
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Re: Make a RHD interior animation

Post by kartal2339 »

Harald-RS wrote: Sun Feb 13, 2022 12:01 am Where the red boxes are,
there is the purple pivot point and there must be the driver's seat so that it works in the UK interior,
that the steering wheel and the driver's seat are in the same place.

Screenshot 2022-02-13 105844.png
Hi.. My steering wheel doesnt at te center of center dash.. İt is a little bit at left... So what can i do to center it? İf i change the pivot point place... Does it work?
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Oleg
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Re: Make a RHD interior animation

Post by Oleg »

steering wheel's position is likely to be suppressed by wheel animation, so you need to redo animation file. The good thing is that you can load an animation file only, select all keys of animation track and manually type position coordinates for the wheel (as it is likely to be the same across entire animation). Thus, you can move the wheel by editing animation file only. You can load the scene first and put the wheel where you want it to be - then read its position in properties window, so you know the exact coordinates to type in animation track's properties.
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Re: Make a RHD interior animation

Post by kartal2339 »

So i only need to change steering_w. pma X cordinates... True?
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Oleg
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Re: Make a RHD interior animation

Post by Oleg »

Yes, this should work fine in your specific case.
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Re: Make a RHD interior animation

Post by kartal2339 »

@oleg
hi.. when i export an animation i noticed to flip animation axis... can i use flip axes X instead of changing all x cordinates?
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Re: Make a RHD interior animation

Post by Oleg »

no, this can have bad effect in game like flipped inside-out steering wheel, or incorrect rotation (e.g. wheel turns left when you turn right).
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Re: Make a RHD interior animation

Post by drunsle »

@oleg...
ı try many time to change steering wheel place on x cordinates...and solved.... it is not about s_wheel animation x cordinates doesnt effect the place to change x- cordinates...but if you change the s_wheel node in anim.pmd everything allright...
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Oleg
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Re: Make a RHD interior animation

Post by Oleg »

the game might have changed the logic as steering wheels are now mountable accessories. The days I was trying to move steering wheel on an animated model, moving data in an animation file was a must and changing node position in a anim.pmd file gave no effect.
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Re: Make a RHD interior animation

Post by kartal2339 »

Oleg wrote: Thu Sep 21, 2023 11:28 am the game might have changed the logic as steering wheels are now mountable accessories. The days I was trying to move steering wheel on an animated model, moving data in an animation file was a must and changing node position in a anim.pmd file gave no effect.
Thanks for all your answer...
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Re: Make a RHD interior animation

Post by kartal2339 »

hi..i want to ask something again.... how can change the object axis for right hand drive animation? because the buttons that i show below ..
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Oleg
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Re: Make a RHD interior animation

Post by Oleg »

In this case, re-doing the animation file is a must, as I think.
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