truckpaint UV export wrong

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

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Fazer001
Posts: 63
Joined: Sun Feb 26, 2017 5:49 am

truckpaint UV export wrong

Post by Fazer001 »

ZMod export wrong the truckpaint UV since patch 1.43

I test it with the original truck.pmd only import and export.

Image

after export with Zmod in UV3
Image

settings in zmod
Image

I tried different settings with no result.....

can you check what is wrong Oleg....

Thanks
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Harald-RS
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Location: Treuchtlingen / Germany

Re: truckpaint UV export wrong

Post by Harald-RS »

You have to enter the empty.dds at detail 2 and then set it to UV3 at export.

Then the skin will work again.
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Harald
My System: PC Windows 11
Fazer001
Posts: 63
Joined: Sun Feb 26, 2017 5:49 am

Re: truckpaint UV export wrong

Post by Fazer001 »

I got it and it works... Thanks

But why Zmod don't load it anymore.... :?:
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Harald-RS
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Re: truckpaint UV export wrong

Post by Harald-RS »

Because you only need this information if you create your own ne mats.

If you use an original mat you have to take this mat out of your mod and not put it in.
Greetings
Harald
My System: PC Windows 11
Fazer001
Posts: 63
Joined: Sun Feb 26, 2017 5:49 am

Re: truckpaint UV export wrong

Post by Fazer001 »

Is that again an SCS logic... :!: :!: :!:

Has always worked all the years Zmod always loaded them.
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Oleg
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Re: truckpaint UV export wrong

Post by Oleg »

updated ETS/ATS materials do not contain empty.dds on "texture_paintjob" layer and this combination still works fine in game. However, ZModeler when loads such a material, does not recognize second or third UV layer being used and creates simplified material setup. On export, this material produces incorrect result in game. I'm aware of this issue and will take care of it in upcoming week or may be a bit later.
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