Mover - Flags Countries
Moderator: Oleg
Mover - Flags Countries
Hi Oleg,
when I try to create a flag.
If I import the original Flag_countries I can edit them in the Z-Mod.
But when I then load the pma into the track editor and then want to check the animation it destroys the flag.
What can be the reason for this.
when I try to create a flag.
If I import the original Flag_countries I can edit them in the Z-Mod.
But when I then load the pma into the track editor and then want to check the animation it destroys the flag.
What can be the reason for this.
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: Mover - Flags Countries
got a screenshot?
Re: Mover - Flags Countries
You can see a warning in the log window: the model requires skeleton and bones but it was sliced to parts bu IDs. Toggle "Merge parts" option on import and re-import model again.
Re: Mover - Flags Countries
I have done that now,
only now the animation no longer works.
All the IDs for the animation are no longer present.
only now the animation no longer works.
All the IDs for the animation are no longer present.
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: Mover - Flags Countries
toggle "Animation" mode on skeleton. it will release its bones to allow them be moved by animation tracks. In some cases this could look like disabled (off) "Setup mode". Then Setup mode is toggled, animation can not alter bones position during playback.
If you are going to redo animation and/or record your own animation keys, use "Animation" mode on skeleton too. The "Reset Transform" tool is handy - it allows to move bones into their default "Setup mode" position.
If you are going to redo animation and/or record your own animation keys, use "Animation" mode on skeleton too. The "Reset Transform" tool is handy - it allows to move bones into their default "Setup mode" position.
Re: Mover - Flags Countries
Next try.
Now the 3 model is all put together but it doesn't work anymore.
The joints stand alone or the 3D models.
Somehow something must have changed in the PMAs of SCS.
Now the 3 model is all put together but it doesn't work anymore.
The joints stand alone or the 3D models.
Somehow something must have changed in the PMAs of SCS.
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: Mover - Flags Countries
On your screenshot animation tracks have no assigned bones. You should drag&drop "__root__" onto animation (yes, from nodes hierarchy into tracks editor window), and pick "Match node ID to track name (10 matches)".
Re: Mover - Flags Countries
The "flags.pmg" model has scale on "Root" bone that I could cause problems on export of model or animation. Not sure whether this scene export will be correct or not.
Re: Mover - Flags Countries
That's the problem, that the root parts no longer have IDs after the import of the original 3D model.
But if I omit the merge then the parts have their IDs.
But if I omit the merge then the parts have their IDs.
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: Mover - Flags Countries
they do have. but these are not the ID you edit in properties window, these are IDs the skeleton controls on bones. you can right-click on any bone and pick Skeleton->Set ID... You will see the bone ID there.
However, you don't need to mess with these IDs, I've told you already - drag and drop __root__ onto animation name, ZModeler will offer you assignment options. Pick the one with highest match count.
However, you don't need to mess with these IDs, I've told you already - drag and drop __root__ onto animation name, ZModeler will offer you assignment options. Pick the one with highest match count.
Re: Mover - Flags Countries
Hello Oleg,
I have done that, it is also linked but the animation is not displayed in the 3D window.
And I mean the ID number of the 3D model which is now just by the merge now a model.
The External State ID is missing in the properties.
Look Screenshot:
I have done that, it is also linked but the animation is not displayed in the 3D window.
And I mean the ID number of the 3D model which is now just by the merge now a model.
The External State ID is missing in the properties.
Look Screenshot:
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: Mover - Flags Countries
Your "flags_countries" hierarchy looks different than the one I have. Mess around with original model file first, so you get used how this works. The assignment does look correct in Tracks editor. When you play an animation, do you see skeleton bones moving in front/top/side views?
There are plenty of reason for geometry not or perform animation in 3D view, I can't say what exactly is wrong on your screenshot.
1. skeleton should be visible
2. skeleton should be in animation mode
3. geometry object should be bind to skeleton
4. geometry object should have proper rigging onto bones (so when you move a bone manually in "Animation" mode, a rigged geometry should be affected and move too)
5. an object should be assigned a "Shader" version of material (with any shader applied, they all work with rigging).
that's what comes to mind at first. may be I've missed something..
P.S. unsure about "Isolated" button on your screenshot. Animation will not work in Isolated mode.
There are plenty of reason for geometry not or perform animation in 3D view, I can't say what exactly is wrong on your screenshot.
1. skeleton should be visible
2. skeleton should be in animation mode
3. geometry object should be bind to skeleton
4. geometry object should have proper rigging onto bones (so when you move a bone manually in "Animation" mode, a rigged geometry should be affected and move too)
5. an object should be assigned a "Shader" version of material (with any shader applied, they all work with rigging).
that's what comes to mind at first. may be I've missed something..
P.S. unsure about "Isolated" button on your screenshot. Animation will not work in Isolated mode.
Re: Mover - Flags Countries
I have only isolated this so that you can see that the External ID is set to zero.
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: Mover - Flags Countries
once again,
import original flags,
import original animation,
drag&drop flags branch to animation to get bones assigned (10 matches if i'm not mistaken).
right-click on __root__ and switch skeleton to animation mode (setup mode off)
play animation -> everything works fine.
import original flags,
import original animation,
drag&drop flags branch to animation to get bones assigned (10 matches if i'm not mistaken).
right-click on __root__ and switch skeleton to animation mode (setup mode off)
play animation -> everything works fine.
Re: Mover - Flags Countries
Thank you Oleg.
That was the missing clue.
Now the animation is displayed correctly at the flag.
That was the missing clue.
Now the animation is displayed correctly at the flag.
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: Mover - Flags Countries
Hello Oleg,
after exporting the flag now looks like this but in Z-Mod everything is ok.
Z-Mod: ETS2 1.42 / 1.43: I do not know why it does that.
after exporting the flag now looks like this but in Z-Mod everything is ok.
Z-Mod: ETS2 1.42 / 1.43: I do not know why it does that.
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: Mover - Flags Countries
normalize weight with Surface\Rigging\Normalize
Re: Mover - Flags Countries
What do you mean?`
Can you explain it to me in more detail with a screenshot?
Can you explain it to me in more detail with a screenshot?
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: Mover - Flags Countries
pick tool "Surface\Rigging\Normalize" and click on a Flag's geometry object. Then export and test in game.
- wagad25
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Re: Mover - Flags Countries
@Oleg After the 1.43 update actually animated models are now static, motionless.
Imported, exported, applied the normalize, but they are still static.
The same problem occurs with blender.
I believe it is a new export filter.
Imported, exported, applied the normalize, but they are still static.
The same problem occurs with blender.
I believe it is a new export filter.
Re: Mover - Flags Countries
does vehicle interior anim.pmd model suffer the same issue?