I wonder if you could tell me how to darken the brightness of the glass where I no longer know what to change.
My setting Glass Zmod.
Glass Problem
Moderator: Oleg
Re: Glass Problem
copy material settings and material textures from original game models for your glass material. the glass shader might have some specific logic to texture channels and/or vertex color channels.
Re: Glass Problem
Thanks for the advice, unfortunately even changing the MAT file with the one from Game I have the same problem.
Re: Glass Problem
then the problem is in geometry itself. paint per-vertices color to grey color and per-vertices alpha to black.
Re: Glass Problem
Unfortunately I don't understand what I should change, if possible would you give me screenshots of what I should change so I can understand the changes?
Thank.
Re: Glass Problem
..I've checked the original geometry of truck's windscreen and I see nothing specific there to be set. the per-vertex color is RGB 128,128,128 and alpha is 255. So far, I can't give an advice on what could be wrong or what should be done. I personally would do a trial-and-error tests as follows:
1. import original truck's cabin into your scene and leave a windscreen only (delete the rest) .
2. duplicate an object of truck's windscreen and put them both into your hierarchy (so both screens will get exported). Mind to move them one aside of another, so you can see both.
3. assign your model's glass material onto one of these truck's windscreens.
4. duplicate a glass object of your model (and move it aside). Assign original windscreen's material onto the copy of your glass object.
So, you have two materials: your glass and original glass; and you have four objects (two clones of your glass and two copies of original windscreen) with every pair of object being assigned yours material and original material.
5. export and check in game. make a screenshot and add explanations (or draw on screenshot) - where original material and where yours.
I assume original windscreen with original material should work like in-game (correct glass). The rest will reveal a problem - either original windscreen with your material will be buggy, or your glass model with original material will be buggy...
1. import original truck's cabin into your scene and leave a windscreen only (delete the rest) .
2. duplicate an object of truck's windscreen and put them both into your hierarchy (so both screens will get exported). Mind to move them one aside of another, so you can see both.
3. assign your model's glass material onto one of these truck's windscreens.
4. duplicate a glass object of your model (and move it aside). Assign original windscreen's material onto the copy of your glass object.
So, you have two materials: your glass and original glass; and you have four objects (two clones of your glass and two copies of original windscreen) with every pair of object being assigned yours material and original material.
5. export and check in game. make a screenshot and add explanations (or draw on screenshot) - where original material and where yours.
I assume original windscreen with original material should work like in-game (correct glass). The rest will reveal a problem - either original windscreen with your material will be buggy, or your glass model with original material will be buggy...
Re: Glass Problem
I did as you advised, I inserted the glass of the truck in the CAT mod and I can see well.
• 2nd - test I assigned the same material to the glass of the truck to the mod but nothing changes very high light.
I checked the settings of the 2 glasses are identical but that of the CAT mod is always displayed badly.
Link: https://ibb.co/VCvhPVL
• 2nd - test I assigned the same material to the glass of the truck to the mod but nothing changes very high light.
I checked the settings of the 2 glasses are identical but that of the CAT mod is always displayed badly.
Link: https://ibb.co/VCvhPVL