Hi, could you please omit the original values so they are not overwritten when exporting. Fresnel values are automatically modified on export as it causes a lot of glare on glasses in game, could you solve this problem in zmodeler3
problem material glass interior
Moderator: Oleg
Re: problem material glass interior
If you use the latest version of ZModeler, your material should have "Fresnel" user-defined option and type desired values over there. If there is such an option there (and it's bold and can't be edited), just add an option with the same name, it's OK.
ZModeler does not "retain" or "rewrite" options of materials, each material is created from zero up using settings on ZModeler material. Of cause some game-specific features can not be perfectly mapped onto ZModeler materials, so sometimes custom "user-defined" options come to help.
ZModeler does not "retain" or "rewrite" options of materials, each material is created from zero up using settings on ZModeler material. Of cause some game-specific features can not be perfectly mapped onto ZModeler materials, so sometimes custom "user-defined" options come to help.