proyeccion uv inteligente

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

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yandry
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proyeccion uv inteligente

Post by yandry »

You could do something similar like blender that from zmodeler you can create automatic uv of our objects if you ask yourself it already exists, it is for the same reason that I want this program to have everything without the need to use third parties
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Oleg
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Re: proyeccion uv inteligente

Post by Oleg »

May you show a screenshot(s) to explain what exactly are you looking for?
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yandry
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Re: proyeccion uv inteligente

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Oleg
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Re: proyeccion uv inteligente

Post by Oleg »

In ZModeler, UV mapping is assigned onto vertices. In case some adjacent surfaces (e.g "side" polygon) uses the same vertices as neighbor polygon ("top-side" polygon), it would be impossible to UV map them as different fragments (e.g. you want "side" to be projection from side view, and top polygon to be projection from top view - for perfect layout on texture). Generally, you need to slice edges with "Knife" tool first, so each fragment you want to be "projected" is a separated geometry with no shared vertices. Very the same can be done with "Detach" tool when you toggle off "To new object" and "Enable drag" options - in such a case, selected polygons in geometry will get "detached" withing the same object - they will get their unique vertices to avoid vertices sharing. Such polygons can safely be UV mapped and will not affect uv-mapping or "mapping layout" of adjacent polygons.

Once we are talking about these "separated" (detached) polygons on your geometry, the Mapping->Edit UV tool in "Unwrap" mode will do what you need.

Mind, "Unwrap" creates interactive charts that can be edited in UV Mapper on "Manipulators" level ('5' hotkey). You can add new control points to reshape UV chart using "Insert" tool. Once you select and delete ALL manipulators of a chart - it will become non-interactive. From this moment on it can be edited on vertices level in UV mapper window.
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yandry
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Re: proyeccion uv inteligente

Post by yandry »

what I wanted was to create the ao, so it was to use automatic uv projection as you use blender with a few simple clicks you already have the texture and mapped
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Oleg
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Re: proyeccion uv inteligente

Post by Oleg »

i see. there is no automatic uv projection tool.
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yandry
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Re: proyeccion uv inteligente

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