Separate pieces via uv map template

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

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yandry
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Separate pieces via uv map template

Post by yandry »

Is there a way to separate all the mapped pieces to correct the skin, I would like to separate it again
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Oleg
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Re: Separate pieces via uv map template

Post by Oleg »

may you clarify your question on what exactly you need to be done as a result?
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yandry
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Re: Separate pieces via uv map template

Post by yandry »

Oleg wrote: Thu Apr 08, 2021 8:46 pm may you clarify your question on what exactly you need to be done as a result?
I would like to separate the copied pieces of the uv and that these can be separated in the object

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Oleg
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Re: Separate pieces via uv map template

Post by Oleg »

An option "Compact mesh fragments' is toggled. It merges separate UV fragments into single object in UV Mapper. You can edit fragments on polygons level like separate objects.

you can toggle this option off and use "Edit UV" tool again to get separated mesh fragments. Mind, you could get a lot of fragments and get a performance drop in UV Mapper.
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