New material setting ets2 1.40

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

Moderator: Oleg

Post Reply
f_eddie
Posts: 8
Joined: Tue Apr 07, 2020 7:31 pm

New material setting ets2 1.40

Post by f_eddie »

recently scs has launched a new truck, namely the Renault T Evolution.

And what a coincidence, SCS also implements a turn signal running system.
After I checked, it turns out that using this method requires a new material setting and unfortunately this Zmod3 does not yet support this new material.

For example, as shown below:

Code: Select all

material : "eut2.lamp.anim.add.env.rfx" {
	texture[0] : "/vehicle/truck/renault_t/lights_color_m.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/vehicle/truck/renault_t/animated_blinkers_r.tobj"
	texture_name[1] : "texture_mask"
	texture[2] : "/vehicle/truck/renault_t/animated_blinkers_g.tobj"
	texture_name[2] : "texture_mask_1"
	texture[3] : "/vehicle/truck/renault_t/animated_blinkers_a.tobj"
	texture_name[3] : "texture_mask_2"
	texture[4] : "/vehicle/truck/renault_t/animated_blinkers_a.tobj"
	texture_name[4] : "texture_mask_3"
	texture[5] : "/material/environment/vehicle_reflection.tobj"
	texture_name[5] : "texture_reflection"
	add_ambient : 0
	aux[0] : { 2 , 2 , 2 , 2 }
	aux[1] : { 0.5 , 0.5 , 0.5 , 0.5 }
	aux[2] : { 0.5 , 0.5 , 0.5 , 0.5 }
	diffuse : { 1 , 1 , 1 }
	env_factor : { 1 , 1 , 1 }
	fresnel : { 0.2 , 0.9 }
	shininess : 200
	specular : { 1 , 1 , 1 }
}
I hope it can be fixed soon.

Thanks.
Post Reply