Hello oleg, I have this problem, it is a mod I am working on, originally it has some metallic colors, when importing and exporting with zmodeler without modifying anything, they are damaged, the mod does not contain skins or anything like that, only normal colors and metallic pagina de hacer imagenes
Did you also make sure that the UV3 channel is selected in Detail2 of the MAT file where "truckpaint" is located and that the empty.dds is also stored there?
This is located in the path "vehicle/truck/upgrade/paintjob".
What must also not be selected is that the Mat should create the shadow, because then no paint can be displayed.
If all that was fine, but a friend provided me with a material created with zmodeler according to him, his explanation was that some materials created with blender usually give problems when importing and exporting with zmodeler and vice versa, therefore he sent me one and that was the solution, but absolutely everything was fine, what I did notice were differences between the materials, his said something like rfx and mine did not.
can you attach or quote here the contents of .mat file that gives problems and the one that solves the issue?
If I'm not mistaken, availability of .rfx suffix (or its absence) should not give any effect, as the game still able to find the shader for rendering material. The most recent update of exporter creates .rfx suffix on all materials, so may be you should update ZModeler if this is the only problem with material?
"airbrush" is added when material has user-defined option "AIRBRUSH".
"altuv" is added when DETAIL2 texture slot has "Manual UV#3" assigned in "Use UV Mapping" slot.