Part not showing up when UV Mapping
Posted: Mon Jan 23, 2023 8:45 am
So I have this bodykit that I UV mapped and it looks fine except for one thing, this part in purple should be red since it belongs to the left side and when I select related polygons and enter UV mapping, it's not even there. you see the red area in the UV mapper? the part should show up there like it does for the purple (right area) bit (second image).
I tried making a copy of it by using the 'detach' tool but I get a message saying it can only be detached in 'keep original' mode.. but that's not what I need, I need to make a copy of the part with 'new object' and 'enable drag' toggled so I can place it where it belongs, I also looked around all the purple area to check if the part is just randomly placed there so I can move it but I don't see it. Since the part is actually in other LODs (B, C, D & E) I have no idea why it is missing for LOD A and I don't know what to do.
I tried making a copy of it by using the 'detach' tool but I get a message saying it can only be detached in 'keep original' mode.. but that's not what I need, I need to make a copy of the part with 'new object' and 'enable drag' toggled so I can place it where it belongs, I also looked around all the purple area to check if the part is just randomly placed there so I can move it but I don't see it. Since the part is actually in other LODs (B, C, D & E) I have no idea why it is missing for LOD A and I don't know what to do.