Help with 'break' tool
Posted: Sat Jan 21, 2023 4:43 pm
I have several decals that I uv mapped and combined into one single object with the 'attach' tool and I've used the 'break' tool before and it worked for the other set of decals but now something weird is happening with the last set.
I need to break away the decal for the left number from the decal for the right number because since I attached them, the uv map for either side is affected if I modify the opposite one. so I go to vertex mode, select some vertices and proceed to use the 'break' tool then some protuding (polygons?) are visible, that didn't happen with the other set of decals. Do you know the cause for this and how can I fix it?
I need to break away the decal for the left number from the decal for the right number because since I attached them, the uv map for either side is affected if I modify the opposite one. so I go to vertex mode, select some vertices and proceed to use the 'break' tool then some protuding (polygons?) are visible, that didn't happen with the other set of decals. Do you know the cause for this and how can I fix it?