More Performance

Troubleshooting gudes, solutions and other ZModeler3-related discussion

Moderator: Oleg

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Harald-RS
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More Performance

Post by Harald-RS »

Hi Oleg,

how can I give more power to Z-Mod3?

Z-Mod 3 64bit freezes during mapping with Z-Mod 3.
Greetings
Harald
My System: PC Windows 11
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Oleg
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Re: More Performance

Post by Oleg »

I can't give any advice at the moment as well as I can't promise any improvement on performance. The only option I could think of is using "Disable old mapping" option when you UV map fragments one after another. When some fragment is already mapped and you use "Edit UV", the "Disable old mapping" option will still create a geometry object inside UVMapper for fragments with UV mapping assigned earlier, but these objects will be disabled and will do higher performance in UV Mapper view.
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Harald-RS
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Re: More Performance

Post by Harald-RS »

Z-Mod3 actually works with many cores?

I also have 12 GB Ram.
Greetings
Harald
My System: PC Windows 11
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Oleg
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Re: More Performance

Post by Oleg »

in most of tasks, ZModeler is single-threaded (one core). It uses multiple cores on computational tasks like rendering to texture, evaluating per-vertex shading and some other math-consuming tasks. Upgrading ZModeler to multi cores is still under consideration.
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