Hi Oleg,
how can I give more power to Z-Mod3?
Z-Mod 3 64bit freezes during mapping with Z-Mod 3.
More Performance
Moderator: Oleg
More Performance
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: More Performance
I can't give any advice at the moment as well as I can't promise any improvement on performance. The only option I could think of is using "Disable old mapping" option when you UV map fragments one after another. When some fragment is already mapped and you use "Edit UV", the "Disable old mapping" option will still create a geometry object inside UVMapper for fragments with UV mapping assigned earlier, but these objects will be disabled and will do higher performance in UV Mapper view.
Re: More Performance
Z-Mod3 actually works with many cores?
I also have 12 GB Ram.
I also have 12 GB Ram.
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: More Performance
in most of tasks, ZModeler is single-threaded (one core). It uses multiple cores on computational tasks like rendering to texture, evaluating per-vertex shading and some other math-consuming tasks. Upgrading ZModeler to multi cores is still under consideration.