Can't merge two nodes to one

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CarbonC12
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Can't merge two nodes to one

Post by CarbonC12 »

I've problems merging two nodes to one - Using Modify -> Attach.
Is there a poly limit for each object ?
Once I selected both Nodes for merging, nothing happens.

It shouldn't be that hard - Thanks in advance.
Last edited by CarbonC12 on Mon Jun 14, 2021 12:36 am, edited 2 times in total.
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Oleg
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Re: Can't merge two nodes to one

Post by Oleg »

a result object should not exceed 64K vertices limit. Attach tool requires you to pick the object you want to attach (it will disappear from hierarchy) and then pick a target object to attach to (it will retain in hierarchy and will take source object's geometry).
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CarbonC12
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Re: Can't merge two nodes to one

Post by CarbonC12 »

It somehow worked - But now, the Mesh is corrupted.
Vertices: 88302
Polygons: 29434
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Oleg
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Re: Can't merge two nodes to one

Post by Oleg »

Oleg wrote: Sat Jun 12, 2021 7:43 am a result object should not exceed 64K vertices limit
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CarbonC12
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Re: Can't merge two nodes to one

Post by CarbonC12 »

Ah... Damn - I thought I read Polygons.
Thank you so much :D

EDIT: Inside 3ds Max, I have 40k Verts...
Converting it with OpenIV, it increases to 88k ?

How can that be
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Oleg
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Re: Can't merge two nodes to one

Post by Oleg »

CarbonC12 wrote: Mon Jun 14, 2021 12:18 am EDIT: Inside 3ds Max, I have 40k Verts...
Converting it with OpenIV, it increases to 88k ?

How can that be
Vertices in 3dsMax are just 3D points. Vertices in game and in ZModeler is a 3D point with UV texture mapping and surface normal vector. Two polygons with different UV mapping and different surface normals can share two vertices on common edge in 3dsMax. The same polygons (because of different UV mapping and different surface normals) can not share vertices and you will need in ZModeler 4 vertices instead of 2 for the same geometry.
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