Я и на игровых моделях это замечаю. Это не баг точно. Попробуй сильно ударить в игре допустим такси Кебби (такой желтый минивен) на нем лучше видно. Внутри вмятины станет заметен такой темный прямоугольник. На твоих скринах видна часть этого прямоугольникаArcher wrote:Заметил что на родных ГТА моделях такого нету...
GTA4 WFT Export discussion
Moderator: Oleg
Hello, I have been trying to add the default gta 4 lightbar to the ingame sabre. Thought everytime I export it to my vehicle img it corrupts the img and I need to reinstall. Is there a workflow I can follow to make this work, because I dont want to have to reinstall the game again. Also I do have backups but its like the game knows and crashes with thaat sc10 error.
Hi Oleg,
I've got an issue with a car I'm working on:
When I shoot the windows, well, it's like they have no collision -- so I don't see any shells or anything, the bullets just go right through as if nothing was there. Although, the glass breaks normally when I break it from the inside the car to pull out a gun.
The game doesn't crash though, which is great.
Any idea what may be causing this? (I set the ID for the window meshes and their COL meshes to 136 and the front window 137)
I've got an issue with a car I'm working on:
When I shoot the windows, well, it's like they have no collision -- so I don't see any shells or anything, the bullets just go right through as if nothing was there. Although, the glass breaks normally when I break it from the inside the car to pull out a gun.
The game doesn't crash though, which is great.
Any idea what may be causing this? (I set the ID for the window meshes and their COL meshes to 136 and the front window 137)
I think...just you, because everyone else I know already know about thispecet wrote:Hi, I have a very important question. How to sort out objects in the hierarchy and materials to the light globes from the front and rear worked well. That is to say that it was beneath them will see the material lightsemissive. I have this problem in some cars and not just me. So please help me
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Because there's NO taillight_m in the game! You can't create something that doesn't exist in the game.Fender wrote:How to add new lights, illuminated only at night ?
In some models there is extra brake light - "brakelight_m" - but i want to add extra taillight.
If I add extra "taillight_m" lamp, it illuminated all the time.
Re: GTA4 WFT Export discussion
I am getting this Error with a Fiat 126 I made recently.Oleg wrote: Update: 6 July 2009:
Fatal Error SMPA60 was confirmed to appear on models with missing objects. You need to keep the same "extra_*" objects and passanger seat dummies as in original vehicle. At least a complete replace of schafter model does not cause SMPA60 error when missing "extras" were added.
What I am wondering is, can I get away with leaving the dummy nodes for all "Extra_" with no children objects?
Or will this still cause SMPA60 error.
here is a Work in progress pic:
Thanks
Edit:
I am also wondering If every other dummy that normaly has a mesh needs to have a mesh child. to prevent SMPA60 crash. e.g Light, boot, etc.