Zmodeler3 ped modding bug in game

GTA San Andreas and GTA Vice City discussion.

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osvaldo82
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Joined: Wed Jul 08, 2020 3:05 pm

Zmodeler3 ped modding bug in game

Post by osvaldo82 »

Hello how are you? Look, I'm editing a model, but when I enter the game, does it look like a bug that I'm doing wrong? in zmodeler3 first import the skeleton YFT file then import the YDD file modify only the t-shirt then export the skeleton YFT file with the same name and then the YDD file leave the video

https://www.youtube.com/watch?v=iwtxNNCvLwI
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Oleg
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Re: Zmodeler3 ped modding bug in game

Post by Oleg »

Torso model is either not rigged or not bind to .skel from .global branch.
head and hands seems to be rigged, but export might have failed because of amount of bones. Set "MaxBones" to 180 in Profile->Preferences->Filters->GTARage found in Settings->Profile->Editor. Restart ZModeler and re-export your model.
robcarr
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Joined: Mon Jul 20, 2020 10:52 am

Re: Zmodeler3 ped modding bug in game

Post by robcarr »

osvaldo82 wrote:Hello how are you? Look, I'm editing a model, but when I enter the game, does it look like a bug that I'm doing wrong? in zmodeler3 first import the skeleton YFT file then import the YDD file modify only the t-shirt then export the skeleton YFT file with the same name and then the YDD file leave the video

https://iortly.com/cybermobbing/
It looks so creepy, actually. It's the scariest bug I've seen in a while.
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