Hi guys.
I'm modeling a rescue technique for gta san andreas and I need help opening the trunk. It is possible to set the opening angle in Zmodeler 2 or if you do not know how to set it directly in the game files. Thank you
Opening the trunk
Moderator: Oleg
Re: Opening the trunk
You should adjust local axes to the trunk opens in proper direction. The angle limits are set as user-defined properties. You should import original model and take a look on doors or trunk dummies. you will see user-defined properties like "RotX" with values like "0..70". These are limits on X axes to rotate from 0 to 70.
Re: Opening the trunk
Unfortunately, it doesn't work for me. When I load the original model and it also shows nothing. I searched what I could on the Internet and nothing. You wouldn't know any exact instructions and it doesn't matter if it is in the form of video or pictures and text.
Re: Opening the trunk
it should be in user-defined options on doors, boot, bonnet. I can't remind an exact option name or syntax, it as ages ago.
Last bumped by Anonymous on Thu May 07, 2020 6:56 pm.