Rockstars: Topology of mesh ?

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Sun2k
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Rockstars: Topology of mesh ?

Post by Sun2k »

Hi all,

Do you know which software uses rockstars to create the topology of mesh ?
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Oleg
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Re: Rockstars: Topology of mesh ?

Post by Oleg »

Most likely meshes were made in Autodesk Maya.
Sun2k
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Re: Rockstars: Topology of mesh ?

Post by Sun2k »

Thank you
Sun2k
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Re: Rockstars: Topology of mesh ?

Post by Sun2k »

Hi

Do you know which software I can have the same topology (triangle) as the photo below because I noticed that it is really optimized for animation

I tried Maya but impossible to have the same

Thank you
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Oleg
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Re: Rockstars: Topology of mesh ?

Post by Oleg »

it seems like an optimization tool was applied to the mesh. I don't know about any optimization tools that pay attention to rigging, but overall topology looks like was optimized with standard edge-reduction technique.

If you have a 3DS Max, try "ProOptimizer" tool, it does a very similar optimization.
Sun2k
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Re: Rockstars: Topology of mesh ?

Post by Sun2k »

Ok thanks i will see that :D
Sun2k
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Re: Rockstars: Topology of mesh ?

Post by Sun2k »

Hi, I tried ProOptimizer but the mesh really doesn't look the same.
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Re: Rockstars: Topology of mesh ?

Post by Oleg »

well, this doesn't look good. May be the original is more based on manual work, e.g. sub-division surface or a surface made from splines with some manual changes/optimization afterward. Take a look at knees - they have extra detail (rows and columns) of vertices to have better bending shape when being animated. I doubt poly optimization tools or any topology tools will do this automatically, more likely the artist has increased detalization level in specific areas manually.

Yet I don't know the general artist's workflow of character modelling in modern 3D packages.
Sun2k
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Re: Rockstars: Topology of mesh ?

Post by Sun2k »

Thank you yes you are right, he must have done a manual retopology
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