Hi all,
Do you know which software uses rockstars to create the topology of mesh ?
Rockstars: Topology of mesh ?
Moderator: Oleg
Re: Rockstars: Topology of mesh ?
Most likely meshes were made in Autodesk Maya.
Re: Rockstars: Topology of mesh ?
Hi
Do you know which software I can have the same topology (triangle) as the photo below because I noticed that it is really optimized for animation
I tried Maya but impossible to have the same
Thank you
Do you know which software I can have the same topology (triangle) as the photo below because I noticed that it is really optimized for animation
I tried Maya but impossible to have the same
Thank you
Re: Rockstars: Topology of mesh ?
it seems like an optimization tool was applied to the mesh. I don't know about any optimization tools that pay attention to rigging, but overall topology looks like was optimized with standard edge-reduction technique.
If you have a 3DS Max, try "ProOptimizer" tool, it does a very similar optimization.
If you have a 3DS Max, try "ProOptimizer" tool, it does a very similar optimization.
Re: Rockstars: Topology of mesh ?
Ok thanks i will see that
Re: Rockstars: Topology of mesh ?
Hi, I tried ProOptimizer but the mesh really doesn't look the same.
Re: Rockstars: Topology of mesh ?
well, this doesn't look good. May be the original is more based on manual work, e.g. sub-division surface or a surface made from splines with some manual changes/optimization afterward. Take a look at knees - they have extra detail (rows and columns) of vertices to have better bending shape when being animated. I doubt poly optimization tools or any topology tools will do this automatically, more likely the artist has increased detalization level in specific areas manually.
Yet I don't know the general artist's workflow of character modelling in modern 3D packages.
Yet I don't know the general artist's workflow of character modelling in modern 3D packages.
Re: Rockstars: Topology of mesh ?
Thank you yes you are right, he must have done a manual retopology