GTA 3: Problem with shiny cars (Reflections all over)

GTA San Andreas and GTA Vice City discussion.

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eljamon88
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Joined: Mon Sep 05, 2016 8:58 am

GTA 3: Problem with shiny cars (Reflections all over)

Post by eljamon88 »

Hey there,

whenever I export a GTA 3 vanilla car with Zmodeler 2, the entire car is shiny/glossy (including the interior and underside of the car which should not be shiny at all.)

I once read that in GTA 3, the car reflections are being applied from an external file. Unfortunately, I do not know how to change the reflection behaviour of certain materials/textures in Zmodeler2 so they do not use any reflections.

Does someone know how to fix this?

Thanks in advance!
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Oleg
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Re: GTA 3: Problem with shiny cars (Reflections all over)

Post by Oleg »

I don't remember exact settings, but reflections are likely to depend on textures you use on material. In particular, specular texture "vehicle_smallspecmap" (or something like this) is usually set on shiny materials and this texture is white; matte materials use different specular texture (dark grey color) and this might affect reflections too.
eljamon88
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Joined: Mon Sep 05, 2016 8:58 am

Re: GTA 3: Problem with shiny cars (Reflections all over)

Post by eljamon88 »

Unfortunately, that did not work.

I made the following changes to the car interior texture in the Materials Editor:

1. Basic Parameters
- Uncheck "Simple Color Mode"
- Change "Specular" to Pitch Black

2. Alpha Parameters
- Unchanged

3. Extensions
- Check "Specular Highliqht"
- Set "Strength" to Value "100"

4. Texture Layers
- Unchanged
- (as I said before, this only has one texture in it, there is no specmap texture or anything else)

Any further ideas on this one?
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Oleg
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Re: GTA 3: Problem with shiny cars (Reflections all over)

Post by Oleg »

change material name from, say "basic" to "basic [env:10]"
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