How do I export correctly
Moderator: Oleg
How do I export correctly
Whenever I export firetruk_hi after I have skinned it and imported the texture, also I createde a template for it before I skinned it. I import the textures and when I export it and use OpenIV to view the truck this is what happens http://prntscr.com/nzoswk
Re: How do I export correctly
what exactly is wrong on a screenshot?
mind, the in-game shader has its pre-defined settings, while you can configure material inside ZModeler in a variety of ways. For example, you can pick an UV source channel (1, 2, 3 or 4) on any texture slot in ZModeler, but game shader has a pre-defined uv channel source on each texture slot (not changeable).
mind, the in-game shader has its pre-defined settings, while you can configure material inside ZModeler in a variety of ways. For example, you can pick an UV source channel (1, 2, 3 or 4) on any texture slot in ZModeler, but game shader has a pre-defined uv channel source on each texture slot (not changeable).