Search found 7188 matches
- Sun Apr 07, 2024 11:07 pm
- Forum: Grand Theft Auto V
- Topic: Day time lights/ parking lights
- Replies: 1
- Views: 132
Re: Day time lights/ parking lights
DRL lights are polygons with material "vehicle_lightsemissive" adaptation and external-state ID value set to 0 if I'm not mistaken. The game will always lit the vehicle_lightsemissive shader to simulate lights turned on, you can only dim this light. You can dim this by condition (e.g. set ...
- Sun Apr 07, 2024 11:04 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Switching Windows Issue
- Replies: 4
- Views: 976
Re: Switching Windows Issue
I have a desktop and laptop devices both with windows 10. I was unable to reproduce this effect, but there are plenty of users complaining on this issue. Can someone elaborate it in depth? may be this has something to do with some other specific applications running? may be shutting down all possibl...
- Sun Apr 07, 2024 10:57 pm
- Forum: ZModeler3 Account and Licenses
- Topic: Account Login
- Replies: 3
- Views: 1522
Re: Account Login
Hi Oleg, same problem for me. I can't login to my Zmodeler3-Account "thunderhawk17382". Got the prompt "unknown username thunderhawk17382 or username/password mismatch". In addition i am not able to reset my password. "Specified user or email nor found". Best regards, ...
- Fri Apr 05, 2024 11:11 am
- Forum: Grand Theft Auto V
- Topic: Problem after the latest update
- Replies: 9
- Views: 335
Re: Problem after the latest update
Unfortunately, I can't help on this particular subject as this does not relate to ZModeler or an exported file.
- Fri Apr 05, 2024 4:12 am
- Forum: Grand Theft Auto V
- Topic: .ytf losing collisions after changing name on zmodeler
- Replies: 1
- Views: 102
Re: .ytf losing collisions after changing name on zmodeler
In some cases, an exported model can have a corrupt collision on export. Even if you import/export model with no changes, it could still happen. There is no any strict rule or solution. The first thing to check is to export model with no changes and test in game (firetruck model). You can move some ...
- Fri Apr 05, 2024 4:08 am
- Forum: Grand Theft Auto V
- Topic: Problem after the latest update
- Replies: 9
- Views: 335
Re: Problem after the latest update
this does not seem to be an issue with the export or ZModeler. probably something have to be configured in a metadata file.
- Fri Apr 05, 2024 4:06 am
- Forum: ZModeler2 General Discussion
- Topic: Slots/Nodes
- Replies: 1
- Views: 211
Re: Slots/Nodes
Once you import an object into ZModeler, it will be placed relative to 0,0,0 point. If you want to put it in a slot, drag&drop it in a hierarchy window onto a mounting/slot dummy node, but mind to press and hold CTRL key before you release/drop the node.
- Fri Apr 05, 2024 4:04 am
- Forum: Tech support (forum, account, licenses)
- Topic: restart zmodeler
- Replies: 1
- Views: 109
Re: restart zmodeler
reboot your computer. May be there is another "zmodeler3.exe" process running in background? ensure you have "codelib.zmx" file in "Shared" folder of ZModeler. If you don't let ZModeler download updates. it is advised to move ZModeler folder from a system drive to anoth...
- Wed Apr 03, 2024 10:29 am
- Forum: Site news and events
- Topic: ZModeler 3.3.0 release notes
- Replies: 26
- Views: 25641
- Wed Apr 03, 2024 12:08 am
- Forum: Tech support (forum, account, licenses)
- Topic: Forgotten platform password
- Replies: 19
- Views: 5366
Re: login issue, reset password issue.
can't login, won't let me reset password, no email sent to verify, locked out totally. tried opening another account and now it wont let me sign in. would like to use z modeler. Your account is linked with your e-mail that was used on purchase ***96@gmail.com You can use these details to reset pass...
- Mon Apr 01, 2024 12:05 am
- Forum: Tech support (forum, account, licenses)
- Topic: Validation Issue
- Replies: 5
- Views: 398
Re: Validation Issue
Your platform ID has accessed license server today. in most of cases this is enough for ZModeler to get a fresh validation. I advise to reboot your computer and run ZModeler again. Once you see a license information window, your license key should be shown there (with 5 days remaining) and verificat...
- Sun Mar 31, 2024 11:55 pm
- Forum: Grand Theft Auto V
- Topic: symbols_embossed_opac
- Replies: 1
- Views: 278
Re: symbols_embossed_opac
Hello. Most likely the texture uses the format that is not supported by ZModeler. For example, it could use the single-channel "brightness" format, that is not available in DX11. It is converted to single-channel "Red only" format. You can probably configure material or texture s...
- Sun Mar 31, 2024 11:21 am
- Forum: Tech support (forum, account, licenses)
- Topic: Cant Redeem License
- Replies: 2
- Views: 152
Re: Cant Redeem License
Sorry for delay.
It usually works on the second day (in a time zone of license server, so it could be just a matter of several hours actually).
It usually works on the second day (in a time zone of license server, so it could be just a matter of several hours actually).
- Sat Mar 30, 2024 9:42 am
- Forum: Grand Theft Auto V
- Topic: How to make a tuning livery
- Replies: 1
- Views: 249
Re: How to make a tuning livery
Добрый день.
Не знаком со структурой тюнинга в игре, у меня нет ответа на этот вопрос.
Не знаком со структурой тюнинга в игре, у меня нет ответа на этот вопрос.
- Thu Mar 28, 2024 2:30 am
- Forum: Grand Theft Auto V
- Topic: Exporting a vehicle, makes it go nuts in game
- Replies: 8
- Views: 401
Re: Exporting a vehicle, makes it go nuts in game
may be. the non-licensed version (if something is detected) will make a zero mass vehicle on export.
- Tue Mar 26, 2024 9:51 am
- Forum: Grand Theft Auto V
- Topic: How to solve this situation with the dashboard
- Replies: 2
- Views: 158
Re: How to solve this situation with the dashboard
re-save texture as DDS image in some external tool like photoshop or Paintshop Pro.
Do not put this texture as embedded into your .yft file, add this texture into an associated .ytd package instead.
Do not put this texture as embedded into your .yft file, add this texture into an associated .ytd package instead.
- Tue Mar 26, 2024 9:50 am
- Forum: Grand Theft Auto V
- Topic: Exporting a vehicle, makes it go nuts in game
- Replies: 8
- Views: 401
Re: Exporting a vehicle, makes it go nuts in game
the first shot I would to is to import and export with no changes at all.
- Tue Mar 26, 2024 9:44 am
- Forum: Grand Theft Auto V
- Topic: Problem after the latest update
- Replies: 9
- Views: 335
Re: Problem after the latest update
yes, the set of "livery" shaders have been updated to draw the overlay texture properly in ZModeler. The export mode should be set to "Overlay" while default is "Lerp". Changing this manually to "Overlay" should solve the issue. I have updated the configuratio...
- Mon Mar 25, 2024 10:56 am
- Forum: Grand Theft Auto V
- Topic: Exporting a vehicle, makes it go nuts in game
- Replies: 8
- Views: 401
Re: Exporting a vehicle, makes it go nuts in game
make sure you export both model.yft and model_hi.yft files as their hierarchy (objects set) have to be identical. If you deleted a part that had a collision, then this part/collision might have been referred from a configuration file. I advise to reimport model back into zmodeler and take a look - m...
- Sun Mar 24, 2024 11:34 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Zmodeler3 "checking online"
- Replies: 8
- Views: 947
Re: Zmodeler3 "checking online"
Hello. Get the most recent ZModeler version 3.3.0.1231, it will able to download license key and verify it online. A manual license validation should be performed in advance. You can try to get the fresh validation key for your ZModeler version and copy&shift it, but I can't be sure ZModeler wil...
- Sun Mar 24, 2024 8:10 am
- Forum: Grand Theft Auto
- Topic: Nothing happens when importing .WFT file
- Replies: 3
- Views: 809
Re: Nothing happens when importing .WFT file
It was years ago when the .wft plugin was build and times passed since then. Most likely this file was created by some other tool and ZModeler can't understand the file data layout there.
If I am not mistaken, ZModeler will not load .wft file that was created (from openFormats) by OpenIV too.
If I am not mistaken, ZModeler will not load .wft file that was created (from openFormats) by OpenIV too.
- Sat Mar 23, 2024 11:09 pm
- Forum: Grand Theft Auto V
- Topic: uvmap
- Replies: 3
- Views: 145
Re: uvmap
There are several tutorials on UV mapping in ZModeler2 - this is generally the same as ZModeler3. You might find these videos helpful. The video shown above was (in particular) about the seam creation and "unwrap" mode that is rarely used on vehicle livery creation (used sometimes for inte...
- Sat Mar 23, 2024 11:07 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Zmodeler3 "checking online"
- Replies: 8
- Views: 947
Re: Zmodeler3 "checking online"
Add an exception for "zmodeler3.exe" application in windows defender or your antivirus/firewall tool. ZModeler accesses the www.zmodeler3.com domain on 443 port (standard https port for web page browsing). If still no luck, clear account data in ZModeler and install license key manually vi...
- Sat Mar 23, 2024 5:55 am
- Forum: Grand Theft Auto V
- Topic: uvmap
- Replies: 3
- Views: 145
Re: uvmap
Have you seen this one already?
https://www.youtube.com/watch?v=6l3G55ufr2c
https://www.youtube.com/watch?v=6l3G55ufr2c
- Sat Mar 23, 2024 5:54 am
- Forum: Tech support (forum, account, licenses)
- Topic: Zmodeler3 "checking online"
- Replies: 8
- Views: 947
Re: Zmodeler3 "checking online"
Hello.
Move ZModeler from a system drive to another drive if possible. Run ZModeler as Administrator.
Move ZModeler from a system drive to another drive if possible. Run ZModeler as Administrator.