Search found 7222 matches
- Wed Jun 20, 2018 9:57 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1005506
Re: Report Import/Export bugs here
in most of cases this relates to a corrupt saving of file that happens when you shutdown application. You should use File\Save manually, then close ZModeler. Using "Close -> Do you want to save changes? -> Yes -> Saving...." is unreliable in such a case, as Windows can shutdown zmodeler3.e...
- Wed Jun 20, 2018 2:00 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1005506
Re: Report Import/Export bugs here
what is the .z3d file size you are working with?
turn of compression in settings. it appears to be a problem with zip-packing of big files on x64 builds.
turn of compression in settings. it appears to be a problem with zip-packing of big files on x64 builds.
- Mon Jun 18, 2018 11:34 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1005506
Re: Report Import/Export bugs here
put gta_parts.xml into Install folder. the file is attached to the sticky guide thread.
- Mon Jun 18, 2018 11:14 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1005506
Re: Report Import/Export bugs here
there was a mess with collisions exporting deformed stated in a wrong fashion. press "Damage" button and ensure collision objects deform very slightly. This applies to geometry objects that has Mesh->Vertices->Format->Deformation toggled on.
- Mon Jun 18, 2018 9:51 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1005506
Re: Report Import/Export bugs here
is your copy of ZModeler up to date? it looks like the vehicle has no mass. try to reimport it and check "MASS" user-defined property on collision objects.
- Mon Jun 18, 2018 9:48 am
- Forum: ZModeler3 Account and Licenses
- Topic: Platform ID in blacklist, help~~
- Replies: 2
- Views: 5016
Re: Platform ID in blacklist, help~~
I've submitted this platform onto an account you've specified.
The ID should not change when it is submitted onto an account, I guess your friend mistype ID value when submitting it.
The ID should not change when it is submitted onto an account, I guess your friend mistype ID value when submitting it.
- Sun Jun 10, 2018 9:39 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1005506
Re: Report Import/Export bugs here
what do you mean by "I export yft the textures just disappear"? do you re-import model back into ZModeler and texture is missing? try loading model into OpenIV and open .yft in OpenIV. Then press More Information -> Shaders, then locate material associated with vehicle lights and check &qu...
- Sun Jun 10, 2018 6:16 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1005506
Re: Report Import/Export bugs here
@_Vlad_, the issue in your topic was fixed in recent update (I expect it to be fixed though haven't actually tested). Shader definitions were added in today's update. @Ashton, can you be more specific on the problem with some more details? I see no problem in export window log, it's all look OK to me.
- Sat Jun 09, 2018 12:08 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1005506
Re: Report Import/Export bugs here
@Gta5KoRn, fixed, fixed.
- Fri Jun 08, 2018 9:17 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1005506
Re: Report Import/Export bugs here
Undo block for "Merge" has probably jammed. it's ok on long task operation, can be ignored. your .z3d file is barely the problem (related to part IDs). you should avoid importing .yft files that could have bug inside. fix IDs by installing gta_parts.xml file. Mind it will fix IDs issue un...
- Fri Jun 08, 2018 11:18 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1005506
Re: Report Import/Export bugs here
your misc_x is exported with ID = 0, the same value as chassis. misc_x should not have this ID value, your database of IDs inside zmodeler is probably corrupt by some earlier imports of corrupt files. you can fix this by putting gta_parts.xml file into "Install" folder. concerning chassis_...
- Fri Jun 08, 2018 2:48 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1005506
Re: Report Import/Export bugs here
your chassis [COL] is located in a wrong branch and is far-far away. Also, chassis COL seems to be conflicting with chassis_lowlod COL (quite likely, not sure on that). Fixing this make the car spawn properly. Your extra objects are located in a separate part/group named msc_parts. Extras are quite ...
- Fri Jun 08, 2018 1:57 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1005506
Re: Report Import/Export bugs here
@Gta5KoRn, fixed.
@emtp211, will check it shortly.
@emtp211, will check it shortly.
- Thu Jun 07, 2018 12:56 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1005506
Re: Report Import/Export bugs here
confirmed. will inspect and fix asap.
- Thu Jun 07, 2018 3:29 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1005506
Re: Report Import/Export bugs here
there were no changes related to vehicles export (just some code rearrangement in collisions export). If you have a .yft file that works fine in game and the one exported by recent ZModeler (which is not working in game), send me both, so I can compare them for some specific difference. Concerning p...
- Wed Jun 06, 2018 10:28 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1104
- Views: 561727
Re: GTA V character (Player, NPC) modding
nope, ig_bride has no .yld, so you can't enable cloth simulation on it. csb_bride is ok, i've used it for tests too.
- Wed Jun 06, 2018 10:02 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1104
- Views: 561727
Re: GTA V character (Player, NPC) modding
you should set leg bone (one then another) as current and spread/paint their weight onto dress mesh object. This will suppress affection of other bones. Alternatively (or in addition to the stated above) it is recommended to skim arm bones using "next/prev bone" buttons to locate arm bones...
- Tue Jun 05, 2018 9:04 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Unable to activate trial
- Replies: 2
- Views: 3304
Re: Unable to activate trial
Trial license can be installed in automatic mode only, you need to follow this guide now: http://forum.zmodeler3.com/viewtopic.php?f=21&t=5711 Other than that: - platform ID in web account must match exactly the one you see in ZMod - platform password you specify in ZMod should match the one you...
- Sun Jun 03, 2018 3:39 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1005506
Re: Report Import/Export bugs here
have you tried to import any original game file? does crash happen when you save and re-open any scene (e.g. after creating a simple primitive).
- Fri Jun 01, 2018 10:41 am
- Forum: Tech support (forum, account, licenses)
- Topic: Material Browser not opening
- Replies: 1
- Views: 2605
Re: Material Browser not opening
may be it appears out of the screen boundaries (especially the case with dual monitors setup).
I recommend to re-download and unpack zmodeler files again, may be something was messed in settings/profile XML for ZModeler.
I recommend to re-download and unpack zmodeler files again, may be something was messed in settings/profile XML for ZModeler.
- Thu May 31, 2018 10:40 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1005506
Re: Report Import/Export bugs here
её можно подправить на уровне вершинок. коллизия выгружает две геометрии - обычную и damaged. зачем она нужна игре - не знаю. damaged геометрия выгружается для объектов, у которых в свойствах properties->mesh->vertices->format включен "deformable".
- Mon May 28, 2018 12:55 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1005506
Re: Report Import/Export bugs here
do you use the recent addition of Copy and Paste in properties window?
- Mon May 28, 2018 11:49 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1005506
Re: Report Import/Export bugs here
when you face this problem, saving a scene as another .z3d file, restarting zmod and reloading the .z3d file does bring the problem back? I mean the properties are actually messed on objects or is it just properties window jamming and showing props for a different object?
- Sun May 27, 2018 3:07 pm
- Forum: Site news and events
- Topic: GTA5: Cloth-simulated meshes
- Replies: 64
- Views: 81777
Re: GTA5: Cloth-simulated meshes
I've made a video guide on player/ped cloth models:
Se1M7xfdDfc
Se1M7xfdDfc
- Thu May 24, 2018 12:29 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Can't Activate my license
- Replies: 4
- Views: 3096
Re: Can't Activate my license
if you decide to purchase a new license later, consider purchasing at least 60 days. 1 month license seems to fail to apply onto your platform ID.