viewtopic.php?p=59118#p59118
once you get updates/XML issue fixed, you will get updates downloaded to fix the File/Merge bug.
Search found 7187 matches
- Tue Oct 29, 2019 8:26 pm
- Forum: General Discussion
- Topic: Error parsing updates XML: Parse error 3
- Replies: 1
- Views: 4224
- Tue Oct 29, 2019 8:12 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Out of Memory
- Replies: 3
- Views: 6272
Re: Out of Memory
do you get this problem on a particular file or just any scene does this?
Also, check your texturesService.zms file in Settings->Plugins->Manager. It should be 3.2.1. Build 261.
Also, check your texturesService.zms file in Settings->Plugins->Manager. It should be 3.2.1. Build 261.
- Tue Oct 29, 2019 2:35 am
- Forum: Grand Theft Auto V
- Topic: CDevice9::BeginScene failed
- Replies: 3
- Views: 1903
Re: CDevice9::BeginScene failed
then try to toggle it on. E.g. to "Enabled, 4 samples". The error code given in your first message specifies that DirectX can't draw anything into a ZModeler window. Since ZModeler uses different drawing methods in antialiasing and non-antialiasing modes, changing these settings might give...
- Tue Oct 29, 2019 2:31 am
- Forum: Grand Theft Auto V
- Topic: indicator setup
- Replies: 5
- Views: 3129
Re: indicator setup
I assume polygons should be duplicated and moved a little bit, as I don't know any layering that could be exported into gta model format.
- Mon Oct 28, 2019 8:30 pm
- Forum: Grand Theft Auto V
- Topic: Cant post in zmod sub forum even though using right link
- Replies: 3
- Views: 1780
Re: Cant post in zmod sub forum even though using right link
check options inside flyout window of Display->Local axes. In general, it should be "Keep object" and "Both" (position and orientation) options toggled there.
- Mon Oct 28, 2019 11:29 am
- Forum: Grand Theft Auto V
- Topic: CDevice9::BeginScene failed
- Replies: 3
- Views: 1903
Re: CDevice9::BeginScene failed
Hello.
Try to disable Antialiasing in Settings->Rendering->Device window and check whether this error appears or not.
Try to disable Antialiasing in Settings->Rendering->Device window and check whether this error appears or not.
- Mon Oct 28, 2019 10:58 am
- Forum: Grand Theft Auto V
- Topic: ZModeler Crashing When Opening/Merging a Z3D
- Replies: 12
- Views: 3915
Re: ZModeler Crashing When Opening/Merging a Z3D
Fixed. Get an update.
- Mon Oct 28, 2019 9:28 am
- Forum: Grand Theft Auto V
- Topic: ZModeler Crashing When Opening/Merging a Z3D
- Replies: 12
- Views: 3915
Re: ZModeler Crashing When Opening/Merging a Z3D
may you try different options on "Merge Collisions" found in Settings->General->Files. Especially the one with "Materials" - it is defaulted to "Autoresolve (rename)". Does changing it to "Use from scene" or "Use from file" fix the problem or make an...
- Mon Oct 28, 2019 8:25 am
- Forum: Grand Theft Auto V
- Topic: ZModeler Crashing When Opening/Merging a Z3D
- Replies: 12
- Views: 3915
Re: ZModeler Crashing When Opening/Merging a Z3D
may you send me your opened .z3d file and a .z3d file you are trying to merge? Most of merge-related changes were in TexturesService, I assume there might be some problem there still. I've also seen problem on my laptop (12Gb Memory) and the same scenario was OK on my desktop (32Gb Memory). I don't ...
- Mon Oct 28, 2019 8:17 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Crash when importing a pmd from the new 1.36 base
- Replies: 11
- Views: 5636
Re: Crash when importing a pmd from the new 1.36 base
I'll check it once I install this update. Is it a beta update or a release version?
- Sun Oct 27, 2019 7:20 am
- Forum: Grand Theft Auto V
- Topic: ZModeler Crashing When Opening/Merging a Z3D
- Replies: 12
- Views: 3915
Re: ZModeler Crashing When Opening/Merging a Z3D
enable "Secure connection (SSL)" in Settings->General->Network and ZModeler will get updates on next startup. You might need to press green down arrow in the bottom of ZModeler window to start downloading.
- Sun Oct 27, 2019 5:09 am
- Forum: Grand Theft Auto V
- Topic: ZModeler Crashing When Opening/Merging a Z3D
- Replies: 12
- Views: 3915
Re: ZModeler Crashing When Opening/Merging a Z3D
Do you have the most recent update on TexturesService.zms file? It should be version 3.2.1 Build 260 as shown in Settings->Plugins->Manager.
- Sat Oct 26, 2019 9:17 am
- Forum: ZModeler3 General discussion
- Topic: Can not move parts
- Replies: 1
- Views: 3222
Re: Can not move parts
This is an automatic selection. It can be toggled on/off using "Auto" button in the bottom-right corner of your screenshot. When you have a tool picked and automatic selection toggled on, the tool will act when something is hovered under mouse cursor; if nothing is hovered, the tool will n...
- Sat Oct 26, 2019 3:30 am
- Forum: General Discussion
- Topic: Can't assign licence
- Replies: 3
- Views: 4047
Re: Can't assign licence
Hi. Make sure to toggle off automatic page translation if you use google chrome. web account page have to be in English.
- Fri Oct 25, 2019 8:53 pm
- Forum: Site news and events
- Topic: ZModeler 3.2.1 release notes
- Replies: 9
- Views: 36748
Re: ZModeler 3.2.1 release notes
In case you get Error parsing updates XML , make sure to enable "Secure Connection (SSL)" in Settings->General->Network . This option addresses both Updating and Automatic license Installation issue. After updating ZModeler, you have to reinstall your license in ZModeler. You can use the s...
- Fri Oct 25, 2019 10:02 am
- Forum: Site news and events
- Topic: ZModeler 3.2.1 release notes
- Replies: 9
- Views: 36748
ZModeler 3.2.1 release notes
https://www.zmodeler3.com/shared/images/20171225/zm3_logo_x64_.png ZModeler 3 core have been upgraded. This is technical runtime (C++ core libraries) upgrade without any new features. However, the 64-bit version got significant changes affecting stability under Windows 10 OS. Several critical issue...
- Wed Oct 23, 2019 7:53 am
- Forum: Grand Theft Auto V
- Topic: Some objects on car appear chrome when they shouldnt
- Replies: 1
- Views: 1554
Re: Some objects on car appear chrome when they shouldnt
vehicle_mesh uses SPECMAP texture for specularity level (red channel of texture) and environment reflection level (green channel of texture). vehicle_detail does not seem to support environment reflection.
- Wed Oct 23, 2019 2:24 am
- Forum: Grand Theft Auto V
- Topic: Cloth simulation applied to static objects
- Replies: 9
- Views: 3844
Re: Cloth simulation applied to static objects
have you tried a double-collision method when collision is made of two identical objects grouped together? The one has "Deformable" option toggled on and another - off. This applies to geometry collision objects only. Once you group them, convert this group to compound. Also, give a try to...
- Wed Oct 23, 2019 2:20 am
- Forum: Grand Theft Auto V
- Topic: Create a curtain using the spline tool
- Replies: 1
- Views: 1350
Re: Create a curtain using the spline tool
Surface creation from spline is not available in ZModeler3. You can try ZModeler2 for this; you can load (open or merge) ZModeler2 .z3d files into your current scene later.
- Wed Oct 23, 2019 2:17 am
- Forum: Grand Theft Auto V
- Topic: Breakable glass for map objects - How to?
- Replies: 3
- Views: 2023
Re: Breakable glass for map objects - How to?
looks like these objects require *.cwgv data that is found in vehicles. I assume this will not work on current exports as *.cwgv files are unknown. Vehicles exporter takes these files from previous extractions obtained from imported model and I don't know the content of these files. I doubt breakabl...
- Tue Oct 22, 2019 5:15 am
- Forum: Grand Theft Auto V
- Topic: Breakable glass for map objects - How to?
- Replies: 3
- Views: 2023
Re: Breakable glass for map objects - How to?
haven't tested this ever. might take a look on this subject but it looks like something is lost and not re-created on export. how does original glass work in game? does it crash like a vehicle glass with a hole appearing or it get smashed instantly?
- Tue Oct 22, 2019 5:12 am
- Forum: Grand Theft Auto V
- Topic: Cloth simulation applied to static objects
- Replies: 9
- Views: 3844
Re: Cloth simulation applied to static objects
If I'm not mistaken, static model cloth mesh will not respond to collision or to .ybn collisions. Instead, it has some embedded constrain-planes or something like that (e.g. when banner hangs on a wall it will not move through the wall affected by wind). However, these constrains setup are unknown a...
- Sun Oct 20, 2019 11:10 am
- Forum: Grand Theft Auto V
- Topic: Cloth simulation applied to static objects
- Replies: 9
- Views: 3844
Re: Cloth simulation applied to static objects
the best way is to import/export any original model and test in game (on the same location). I haven't tested any placement with .ymap, I used to check the flag on police building
- Sat Oct 19, 2019 10:56 pm
- Forum: Grand Theft Auto V
- Topic: Cloth sim. mesh not affected by wind, only by player hit
- Replies: 1
- Views: 1451
Re: Cloth sim. mesh not affected by wind, only by player hit
you might need to mess around with cloth settings on .cloth object, but I don't have any ready solution on the subject.
- Thu Oct 17, 2019 8:12 am
- Forum: Grand Theft Auto V
- Topic: Vehicles Crash Game
- Replies: 1
- Views: 1459
Re: Vehicles Crash Game
Do you have "Base" user-defined option on topmost hierarchy node of your export branch (e.g. "buffalo2_hi" node for an export to buffalo2_hi.yft). If you do, what value is there; when you re-import your model, do you have Base value there?