Search found 7187 matches

by Oleg
Tue Oct 29, 2019 8:26 pm
Forum: General Discussion
Topic: Error parsing updates XML: Parse error 3
Replies: 1
Views: 4224

Re: Error parsing updates XML: Parse error 3

viewtopic.php?p=59118#p59118

once you get updates/XML issue fixed, you will get updates downloaded to fix the File/Merge bug.
by Oleg
Tue Oct 29, 2019 8:12 am
Forum: ATS and ETS2 by SCS Software
Topic: Out of Memory
Replies: 3
Views: 6272

Re: Out of Memory

do you get this problem on a particular file or just any scene does this?

Also, check your texturesService.zms file in Settings->Plugins->Manager. It should be 3.2.1. Build 261.
by Oleg
Tue Oct 29, 2019 2:35 am
Forum: Grand Theft Auto V
Topic: CDevice9::BeginScene failed
Replies: 3
Views: 1903

Re: CDevice9::BeginScene failed

then try to toggle it on. E.g. to "Enabled, 4 samples". The error code given in your first message specifies that DirectX can't draw anything into a ZModeler window. Since ZModeler uses different drawing methods in antialiasing and non-antialiasing modes, changing these settings might give...
by Oleg
Tue Oct 29, 2019 2:31 am
Forum: Grand Theft Auto V
Topic: indicator setup
Replies: 5
Views: 3129

Re: indicator setup

I assume polygons should be duplicated and moved a little bit, as I don't know any layering that could be exported into gta model format.
by Oleg
Mon Oct 28, 2019 8:30 pm
Forum: Grand Theft Auto V
Topic: Cant post in zmod sub forum even though using right link
Replies: 3
Views: 1780

Re: Cant post in zmod sub forum even though using right link

check options inside flyout window of Display->Local axes. In general, it should be "Keep object" and "Both" (position and orientation) options toggled there.
by Oleg
Mon Oct 28, 2019 11:29 am
Forum: Grand Theft Auto V
Topic: CDevice9::BeginScene failed
Replies: 3
Views: 1903

Re: CDevice9::BeginScene failed

Hello.

Try to disable Antialiasing in Settings->Rendering->Device window and check whether this error appears or not.
by Oleg
Mon Oct 28, 2019 10:58 am
Forum: Grand Theft Auto V
Topic: ZModeler Crashing When Opening/Merging a Z3D
Replies: 12
Views: 3915

Re: ZModeler Crashing When Opening/Merging a Z3D

Fixed. Get an update.
by Oleg
Mon Oct 28, 2019 9:28 am
Forum: Grand Theft Auto V
Topic: ZModeler Crashing When Opening/Merging a Z3D
Replies: 12
Views: 3915

Re: ZModeler Crashing When Opening/Merging a Z3D

may you try different options on "Merge Collisions" found in Settings->General->Files. Especially the one with "Materials" - it is defaulted to "Autoresolve (rename)". Does changing it to "Use from scene" or "Use from file" fix the problem or make an...
by Oleg
Mon Oct 28, 2019 8:25 am
Forum: Grand Theft Auto V
Topic: ZModeler Crashing When Opening/Merging a Z3D
Replies: 12
Views: 3915

Re: ZModeler Crashing When Opening/Merging a Z3D

may you send me your opened .z3d file and a .z3d file you are trying to merge? Most of merge-related changes were in TexturesService, I assume there might be some problem there still. I've also seen problem on my laptop (12Gb Memory) and the same scenario was OK on my desktop (32Gb Memory). I don't ...
by Oleg
Mon Oct 28, 2019 8:17 am
Forum: ATS and ETS2 by SCS Software
Topic: Crash when importing a pmd from the new 1.36 base
Replies: 11
Views: 5636

Re: Crash when importing a pmd from the new 1.36 base

I'll check it once I install this update. Is it a beta update or a release version?
by Oleg
Sun Oct 27, 2019 7:20 am
Forum: Grand Theft Auto V
Topic: ZModeler Crashing When Opening/Merging a Z3D
Replies: 12
Views: 3915

Re: ZModeler Crashing When Opening/Merging a Z3D

enable "Secure connection (SSL)" in Settings->General->Network and ZModeler will get updates on next startup. You might need to press green down arrow in the bottom of ZModeler window to start downloading.
by Oleg
Sun Oct 27, 2019 5:09 am
Forum: Grand Theft Auto V
Topic: ZModeler Crashing When Opening/Merging a Z3D
Replies: 12
Views: 3915

Re: ZModeler Crashing When Opening/Merging a Z3D

Do you have the most recent update on TexturesService.zms file? It should be version 3.2.1 Build 260 as shown in Settings->Plugins->Manager.
by Oleg
Sat Oct 26, 2019 9:17 am
Forum: ZModeler3 General discussion
Topic: Can not move parts
Replies: 1
Views: 3222

Re: Can not move parts

This is an automatic selection. It can be toggled on/off using "Auto" button in the bottom-right corner of your screenshot. When you have a tool picked and automatic selection toggled on, the tool will act when something is hovered under mouse cursor; if nothing is hovered, the tool will n...
by Oleg
Sat Oct 26, 2019 3:30 am
Forum: General Discussion
Topic: Can't assign licence
Replies: 3
Views: 4047

Re: Can't assign licence

Hi. Make sure to toggle off automatic page translation if you use google chrome. web account page have to be in English.
by Oleg
Fri Oct 25, 2019 8:53 pm
Forum: Site news and events
Topic: ZModeler 3.2.1 release notes
Replies: 9
Views: 36748

Re: ZModeler 3.2.1 release notes

In case you get Error parsing updates XML , make sure to enable "Secure Connection (SSL)" in Settings->General->Network . This option addresses both Updating and Automatic license Installation issue. After updating ZModeler, you have to reinstall your license in ZModeler. You can use the s...
by Oleg
Fri Oct 25, 2019 10:02 am
Forum: Site news and events
Topic: ZModeler 3.2.1 release notes
Replies: 9
Views: 36748

ZModeler 3.2.1 release notes

https://www.zmodeler3.com/shared/images/20171225/zm3_logo_x64_.png ZModeler 3 core have been upgraded. This is technical runtime (C++ core libraries) upgrade without any new features. However, the 64-bit version got significant changes affecting stability under Windows 10 OS. Several critical issue...
by Oleg
Wed Oct 23, 2019 7:53 am
Forum: Grand Theft Auto V
Topic: Some objects on car appear chrome when they shouldnt
Replies: 1
Views: 1554

Re: Some objects on car appear chrome when they shouldnt

vehicle_mesh uses SPECMAP texture for specularity level (red channel of texture) and environment reflection level (green channel of texture). vehicle_detail does not seem to support environment reflection.
by Oleg
Wed Oct 23, 2019 2:24 am
Forum: Grand Theft Auto V
Topic: Cloth simulation applied to static objects
Replies: 9
Views: 3844

Re: Cloth simulation applied to static objects

have you tried a double-collision method when collision is made of two identical objects grouped together? The one has "Deformable" option toggled on and another - off. This applies to geometry collision objects only. Once you group them, convert this group to compound. Also, give a try to...
by Oleg
Wed Oct 23, 2019 2:20 am
Forum: Grand Theft Auto V
Topic: Create a curtain using the spline tool
Replies: 1
Views: 1350

Re: Create a curtain using the spline tool

Surface creation from spline is not available in ZModeler3. You can try ZModeler2 for this; you can load (open or merge) ZModeler2 .z3d files into your current scene later.
by Oleg
Wed Oct 23, 2019 2:17 am
Forum: Grand Theft Auto V
Topic: Breakable glass for map objects - How to?
Replies: 3
Views: 2023

Re: Breakable glass for map objects - How to?

looks like these objects require *.cwgv data that is found in vehicles. I assume this will not work on current exports as *.cwgv files are unknown. Vehicles exporter takes these files from previous extractions obtained from imported model and I don't know the content of these files. I doubt breakabl...
by Oleg
Tue Oct 22, 2019 5:15 am
Forum: Grand Theft Auto V
Topic: Breakable glass for map objects - How to?
Replies: 3
Views: 2023

Re: Breakable glass for map objects - How to?

haven't tested this ever. might take a look on this subject but it looks like something is lost and not re-created on export. how does original glass work in game? does it crash like a vehicle glass with a hole appearing or it get smashed instantly?
by Oleg
Tue Oct 22, 2019 5:12 am
Forum: Grand Theft Auto V
Topic: Cloth simulation applied to static objects
Replies: 9
Views: 3844

Re: Cloth simulation applied to static objects

If I'm not mistaken, static model cloth mesh will not respond to collision or to .ybn collisions. Instead, it has some embedded constrain-planes or something like that (e.g. when banner hangs on a wall it will not move through the wall affected by wind). However, these constrains setup are unknown a...
by Oleg
Sun Oct 20, 2019 11:10 am
Forum: Grand Theft Auto V
Topic: Cloth simulation applied to static objects
Replies: 9
Views: 3844

Re: Cloth simulation applied to static objects

the best way is to import/export any original model and test in game (on the same location). I haven't tested any placement with .ymap, I used to check the flag on police building
by Oleg
Sat Oct 19, 2019 10:56 pm
Forum: Grand Theft Auto V
Topic: Cloth sim. mesh not affected by wind, only by player hit
Replies: 1
Views: 1451

Re: Cloth sim. mesh not affected by wind, only by player hit

you might need to mess around with cloth settings on .cloth object, but I don't have any ready solution on the subject.
by Oleg
Thu Oct 17, 2019 8:12 am
Forum: Grand Theft Auto V
Topic: Vehicles Crash Game
Replies: 1
Views: 1459

Re: Vehicles Crash Game

Do you have "Base" user-defined option on topmost hierarchy node of your export branch (e.g. "buffalo2_hi" node for an export to buffalo2_hi.yft). If you do, what value is there; when you re-import your model, do you have Base value there?