Search found 7224 matches
- Wed Mar 20, 2024 8:02 am
- Forum: Grand Theft Auto V
- Topic: GTA5: Animation files (YCD)
- Replies: 26
- Views: 14529
Re: GTA5: Animation files (YCD)
what do you mean by "animate parts"? The game has a build-in mechanics for some parts on how they are supposed to behave in game. For example, front forks can slide one along another, the rear fork is on rotational joint and have some rotation on pivoting axis.
- Tue Mar 19, 2024 10:15 pm
- Forum: Grand Theft Auto V
- Topic: Help with rigging
- Replies: 12
- Views: 693
Re: Help with rigging
it doesn't really matter - the video shows that game accepts the rig (small skeleton) that fits the geometry (small ped) and acts properly. your geometry model should be rigged to the rig that fits its needs. if you need smaller lower part and bigger upper part - you can adjust the skeleton this way...
- Tue Mar 19, 2024 7:55 am
- Forum: Grand Theft Auto V
- Topic: Help with rigging
- Replies: 12
- Views: 693
Re: Help with rigging
if you adjust skeleton's bones the animation will still play the pre-defined rotations, so in-game animation might not match perfectly your model. Yet the rigging might be better, but the overall appearance might suffer. The rig is stored in a .yft file separately from the geometry models (.ydd file...
- Tue Mar 19, 2024 7:36 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1009792
Re: Report Import/Export bugs here
your model geometry has excessive detail level for the game. you should optimize geometry significantly before using this model in game. Yet the game engine can handle it, but some PCs can suffer a performance drawback when several such a vehicles appear in a frame.
- Mon Mar 18, 2024 3:09 pm
- Forum: ZModeler2 General Discussion
- Topic: UV Remapper texture not showing up
- Replies: 1
- Views: 638
Re: UV Remapper texture not showing up
Hello.
Fixed, get an update.
P.S. Your ZModeler version on screenshot looks very old.
Fixed, get an update.
P.S. Your ZModeler version on screenshot looks very old.
- Mon Mar 18, 2024 2:29 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1009792
Re: Report Import/Export bugs here
this is an object with vertices count exceeding 64K limit. Currently ZModeler filter version should not give such a model on import, it will create a group of objects (each utilizing less than 64K vertices) combined into a single object as "Group object". You have cropped the image, so I d...
- Sun Mar 17, 2024 5:27 am
- Forum: Grand Theft Auto V
- Topic: I don't quite understand how it works
- Replies: 3
- Views: 256
Re: I don't quite understand how it works
Текстуры на GTA модель скорее всего подгружаются из архивов .ytd. Необходимо выгрузить текстуры из архивов в .dds файлы и поместить эти файлы в ту же папку, что и файл с моделью.
- Sun Mar 17, 2024 1:24 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Headlight flashes too
- Replies: 9
- Views: 805
Re: Headlight flashes too
this is certainly no good. you have two versions of plugin and you probably can't control which one is used to export. I advise to get rid of the .alt version.
- Sun Mar 17, 2024 1:03 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Headlight flashes too
- Replies: 9
- Views: 805
Re: Headlight flashes too
No. what is the version of your SCS filter? It is shown in Settings->Plugins->Manager window.
- Sat Mar 16, 2024 11:54 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Headlight flashes too
- Replies: 9
- Views: 805
Re: Headlight flashes too
light masking texture should be in MASK slot. It is not drawn in viewports, it is used to mask only. And again I see "texture" blocks preceding the parameters block in generated .mat file - the most recent version of plugin does not use such a layout. You certainly use an old version of pl...
- Sat Mar 16, 2024 11:51 pm
- Forum: Grand Theft Auto V
- Topic: UV MAPPING
- Replies: 2
- Views: 219
Re: UV MAPPING
This is generally all you need to know about UV mapping: https://www.youtube.com/watch?v=6l3G55ufr2c the scratch-made model should probably be mapped in side / front / back / top viewports iteratively. Some [selected] polygons should be mapped from left view (Generate New + From Viewport XY mode), o...
- Sat Mar 16, 2024 11:49 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: MAT Problem
- Replies: 25
- Views: 4135
Re: MAT Problem
This is not something that is activated or disabled. The filter has a pre-defined template on how .mat files are created. If you have the latest filter version, it should follow this pattern. What is your filter version as shown in Settings\Plugins\Manager?
- Sat Mar 16, 2024 1:20 pm
- Forum: Grand Theft Auto V
- Topic: I don't quite understand how it works
- Replies: 3
- Views: 256
Re: I don't quite understand how it works
Формат .obj это скорее наихудший выбор для переноса модели из ZModeler в Blender. У него отдельные файлы с материалом и разные программы по-разному их читают, поскльку формат нестандартизирован и допускает различные толкования. Также, он не сохраняет цвет вершинок и второй канал мэппинга. Рекомендую...
- Sat Mar 16, 2024 1:40 am
- Forum: Grand Theft Auto V
- Topic: Pedestrian problem entering
- Replies: 2
- Views: 256
Re: Pedestrian problem entering
make sure your bus has chassis object's local axes at 0,0,0 point. You should not position your bus to match the door location on original bus, instead, place it alike to original (centered on Z). If you misplace the bus relative to 0,0,0 point, there might be an issue with physics, steering, bus le...
- Fri Mar 15, 2024 2:18 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Is there any solution to this? The vest will shaking.
- Replies: 3
- Views: 277
Re: Is there any solution to this? The vest will shaking.
if it's shaking when model is standing with no movement, then this is the wind effect.
if it shakes when player is walking/running, then the rigging is incorrect, you should fix the rig by copying it from the associated shirt object (the uppr_*** component the vest will be used with.
if it shakes when player is walking/running, then the rigging is incorrect, you should fix the rig by copying it from the associated shirt object (the uppr_*** component the vest will be used with.
- Fri Mar 15, 2024 1:27 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: MAT Problem
- Replies: 25
- Views: 4135
Re: MAT Problem
The exporter should either write specific texture parameters or a line of code "sampler : default". Either of these, it can't leave "texture : ...." on its own with no other data.
The latest filter version is 3.3.0.512
The latest filter version is 3.3.0.512
- Fri Mar 15, 2024 1:23 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: MAT Problem
- Replies: 25
- Views: 4135
Re: MAT Problem
Is this an issue with just one material / scene? or any other scene/material get the same .mat export layout pattern?
- Fri Mar 15, 2024 1:22 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Headlight flashes too
- Replies: 9
- Views: 805
Re: Headlight flashes too
no ideas on this. is there an original game's truck upgrade that does this (middle headlights)? if there are, make a tests on these headlights. 1. import/export with no changes and test in game 2. import/change mask texture to yours/ refine UV#2 mapping/test in game 3. import/replace geometry with y...
- Fri Mar 15, 2024 1:15 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: MAT Problem
- Replies: 25
- Views: 4135
Re: MAT Problem
the texture settings options like mip_filter, u_address, v_address etc are available in the latest filter version. Are you sure you use the latest filter version? because it have to add at least "sampler : default" row on every texture slot. This is an example of zmodeler-generated .mat fi...
- Fri Mar 15, 2024 1:09 pm
- Forum: Grand Theft Auto
- Topic: Trying to make head collision box bigger
- Replies: 1
- Views: 168
Re: Trying to make head collision box bigger
hello. player and ped models do not have collisions on a skeleton model file. they have probably a hard-coded collision and hit-box data somewhere else. there are collisions in cloth-simulation files but these are solely to avoid cloth clip into the body/legs of the ped model. animals .yft files hav...
- Fri Mar 15, 2024 1:02 pm
- Forum: Rarely used formats
- Topic: .3DA filter
- Replies: 11
- Views: 24044
Re: .3DA filter
You could probably hire a freelance coder to make you an import/export plugin for Blender. This is more likely to happen as I don't see myself making a filter for ZModeler for such an old game.
- Fri Mar 15, 2024 12:58 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Is there any solution to this? The vest will shaking.
- Replies: 3
- Views: 277
Re: Is there any solution to this? The vest will shaking.
this is a wind simulation on cloth. it is controlled by per-vertex secondary color. paint secondary RGB to black to disable it.
- Thu Mar 14, 2024 12:14 am
- Forum: Tech support (forum, account, licenses)
- Topic: Help please
- Replies: 1
- Views: 126
Re: Help please
Hello.
I assume this is the issue with ZModeler2 product? You might need to download and install additional libraries:
viewtopic.php?t=5376
In particular, VisualStudio 2005 SP1 redistributive package (32-bit version, x86 is required, even if you have 64-bit OS version).
I assume this is the issue with ZModeler2 product? You might need to download and install additional libraries:
viewtopic.php?t=5376
In particular, VisualStudio 2005 SP1 redistributive package (32-bit version, x86 is required, even if you have 64-bit OS version).
- Wed Mar 13, 2024 1:47 pm
- Forum: Grand Theft Auto V
- Topic: Ycd animation working in openiv and zm3 not working in game
- Replies: 3
- Views: 287
Re: Ycd animation working in openiv and zm3 not working in game
I am not quite sure I understand you well. Do you mean the animation in game is not played at all (nothing moves) or animation is played but stucks at some time frame (end frame)? If I'm not mistaken, roof open/close animations are played one direction (start to end) and stop. Then end-to-start in r...
- Tue Mar 12, 2024 4:56 am
- Forum: Grand Theft Auto V
- Topic: Viewpoint Black Screen Problem
- Replies: 3
- Views: 324
Re: Viewpoint Black Screen Problem
ZModeler is not supposed to run on a virtual machine. Also, it has a specific code to bring rendered image from video hardware back to RAM to adjust the image and display it later again. I assume this chain might not work as designed on virtual machine with some addition layers between ZModeler and ...