parts IDs are probably messed. apply gta_parts.xml file into Install folder and make an export again.
another possible reason: duplicate part names with incorrect "Rot" limiter values on them.
Search found 7173 matches
- Thu Feb 01, 2018 11:57 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 986238
- Wed Jan 31, 2018 8:28 am
- Forum: ZModeler3 Account and Licenses
- Topic: Licenses wont validate
- Replies: 8
- Views: 11865
Re: Licenses wont validate
send me your team ID and password in PM.
- Tue Jan 30, 2018 9:48 pm
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554682
Re: GTA V character (Player, NPC) modding
it's barely possible to say something given just a screenshot. how does it behave when player turns around? is it floating depending on a light position?
- Tue Jan 30, 2018 9:21 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554682
Re: GTA V character (Player, NPC) modding
causing what?
- Tue Jan 30, 2018 8:28 am
- Forum: ZModeler3 Account and Licenses
- Topic: Licenses wont validate
- Replies: 8
- Views: 11865
Re: Licenses wont validate
here's a license installation guide (copy from e-mail I've sent recently, might not apply perfectly to your case, but mostly very accurate in steps suggested). ============================ First of all, if you see an "updates available" icon flashing in the bottom of ZM window, you should ...
- Tue Jan 30, 2018 3:14 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554682
Re: GTA V character (Player, NPC) modding
alt+shift+right mouse button, move mouse up/down to change "camera lens".
- Sun Jan 28, 2018 5:16 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 986238
Re: Report Import/Export bugs here
wheel object can use only vehicle_tire shader. any other shader will not work on wheel object.
- Sun Jan 28, 2018 1:58 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 986238
Re: Report Import/Export bugs here
can someone give me a list of game vehicles that has "Cloth drawable" (in OpenIV) on them? I know dune2, barracks, marshall, but I would like to explore more models, as I still confused on a dozen of data parameters there. additionally, have anyone seen in game a destructible model (like s...
- Sun Jan 28, 2018 1:51 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554682
Re: GTA V character (Player, NPC) modding
bones affection on head model is probably inaccurate, or bones location does not match the replaced head perfectly. you should check how facial bones affect original head to see whether your replaced model reproduce the same in ZModeler. it is very hard to get a good bones weight on a head model by ...
- Sat Jan 27, 2018 12:36 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554682
Re: GTA V character (Player, NPC) modding
the background of this message is: your geometry uses "Default Material" assignment on some polygons, while it should not use it. Perfectly, you should locate problematic polygons/objects and assign correct material; or assign correct material onto entire object(s) if you don't want to sea...
- Thu Jan 25, 2018 2:29 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554682
Re: GTA V character (Player, NPC) modding
make sure you run the very latest copy of ZModeler (3.2.x, as 3.1.5 will not auto-update to the latest version). it will sort objects in hierarchy automatically on export.
- Wed Jan 24, 2018 1:15 am
- Forum: Site news and events
- Topic: ZModeler 3.2.0 release notes
- Replies: 13
- Views: 48105
Re: ZModeler 3.2.0 release notes
no. you should contact author and ask for unlocked version or perfectly a .z3d file.
- Wed Jan 24, 2018 1:13 am
- Forum: Tech support (forum, account, licenses)
- Topic: License installation and validation. Verification: Failed.
- Replies: 1
- Views: 2431
Re: License installation, validation. Verification: Failed.
here's an ultimate license installation guide: ============================ First of all, ensure ZModeler can reach updates server and report "no updates available" or "updates are ready for download" (spinning icon in the bottom of ZM window should stop spinning). Let ZModeler i...
- Tue Jan 23, 2018 3:52 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554682
Re: GTA V character (Player, NPC) modding
in most of cases, you outfit should use exactly the same texture names as original, even more, you have to put textures into proper .ytd files. the game will randomly compose texture name to vary outfit combinations, so the name of texture you have on a model in .ydd file is not significant at all.
- Mon Jan 22, 2018 1:21 pm
- Forum: Site news and events
- Topic: ZModeler 3.2.0 release notes
- Replies: 13
- Views: 48105
Re: ZModeler 3.2.0 release notes
create an account and submit your platform ID there, it should come onto your account with trial license you are currently using; then assign password onto your platform and specify your account name and platform password in zmodeler - it will be able to revalidate license key. It sometimes jams to ...
- Sun Jan 21, 2018 10:54 am
- Forum: Grand Theft Auto V
- Topic: [Guide] GTA V: Physics and collisions
- Replies: 57
- Views: 66888
Re: [Guide] GTA V: Physics and collisions
what exactly does not work? flags and IDs are no longer used explicitly, their "meaningful" representation is given.
- Sun Jan 21, 2018 10:41 am
- Forum: ZModeler3 Account and Licenses
- Topic: Something is wrong on server. Try again later
- Replies: 2
- Views: 4214
Re: Something is wrong on server. Try again later
In most of cases, logging out and logging in again solves the problem. Also, using automatic translation of web account pages (google chrome specific option) could be the cause too.
- Sat Jan 20, 2018 8:09 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554682
Re: GTA V character (Player, NPC) modding
you need to import original model that have this bones, then restart ZModeler and it will be able to export such a bone IDs properly.
- Sat Jan 13, 2018 3:35 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 986238
Re: Report Import/Export bugs here
your geometry object uses Default Material somewhere, while it should not. assign correct material onto geometry and export again. If you don't care on what piece of geometry is wrong and actual material usage is insignificant, unhide all objects, select them all, open materials browser, then pick a...
- Wed Jan 10, 2018 2:07 am
- Forum: Tech support (forum, account, licenses)
- Topic: Verification Failed
- Replies: 3
- Views: 3412
Re: Verification Failed
the order of activation, application, account creation is not significant. If you have your platform ID on your account and it has any license assigned onto it in your web account, it will work (assuming ZModeler is able to connect to license server). The easiest way to find out whether ZModeler is ...
- Tue Jan 09, 2018 10:01 am
- Forum: Tech support (forum, account, licenses)
- Topic: Verification Failed
- Replies: 3
- Views: 3412
Re: Verification Failed
Trial license, as well as 30 and 60 days license can only be installed via automatic online validation (when zmodeler downloads and installs license automatically). You can "copy and shift" license key, but you can't do this with validation key. http://forum.zmodeler3.com/viewtopic.php?f=2...
- Sun Jan 07, 2018 1:49 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 986238
Re: Report Import/Export bugs here
bug confirmed.
fixed.
fixed.
- Sun Jan 07, 2018 1:47 pm
- Forum: Grand Theft Auto V
- Topic: [Guide] GTA4 to GTA5 Conversion Tutorial Videos
- Replies: 225
- Views: 254736
Re: [Guide] GTA4 to GTA5 Conversion Tutorial Videos
most of things you ask are trial and error. the game can take your model fine, or can crash on it, I can't guarantee it will work after export. In most of cases, it worth to have the same local axes on objects in a group and on a group itself; as well as group axes matching owner compound axes too. ...
- Sun Jan 07, 2018 11:16 am
- Forum: Tech support (forum, account, licenses)
- Topic: Not getting trial license
- Replies: 1
- Views: 2238
Re: Not getting trial license
You have used your trial license prior account was created. You can purchase license to continue working with ZModeler.
- Wed Jan 03, 2018 9:03 pm
- Forum: Grand Theft Auto V
- Topic: [SOLVED] Collision problem
- Replies: 44
- Views: 23563
Re: Collision problem
...it would be shorter on one side and good on all others. it sound like bad BVH (bound volume hierarchy) split of geometry (game traverses bound volume tree in wrong way and rejects some of collision geometry probably). the volume split done by zmod is not optimal, but i've tested it with addition...