Search found 7173 matches

by Oleg
Sun Mar 10, 2024 11:17 am
Forum: Grand Theft Auto V
Topic: Yld simulation export|import problems
Replies: 9
Views: 427

Re: Yld simulation export|import problems

I can not download the file, the site does not open to me. 1. Shader definition was added, get an update. 2. The specified error message has a set of reasons, most likely the cloth was not configured properly on export (on import some components are missing and cloth simulation is not loaded). Have ...
by Oleg
Sun Mar 10, 2024 11:12 am
Forum: Grand Theft Auto V
Topic: Ped Culling Problem
Replies: 1
Views: 130

Re: Ped Culling Problem

Most likely this has something to do with the ped bounding data. Yes, the .ydd model does have a bounding information, and it could be the main spot to look for the cause. But the ped model is animated in game, so the game can not rely on the actual geometry bounds, as it can be exceeded during anim...
by Oleg
Sun Mar 10, 2024 11:06 am
Forum: Site news and events
Topic: ZModeler 3.3.0 release notes
Replies: 24
Views: 23226

Re: ZModeler 3.3.0 release notes

If you click on a file to import and the "Import" button becomes dimmed, then the model file is locked. This is usually the case with models/mods downloaded from the web. ZModeler should still be able to import vanilla game models. If you import the file and see something in a hierarchy vi...
by Oleg
Sun Mar 10, 2024 10:33 am
Forum: Tech support (forum, account, licenses)
Topic: Validation
Replies: 1
Views: 80

Re: Validation

Hello.
Get the latest ZModeler version.
Configure online validation.
If your key appears as "Expired" in ZModeler and has some days in web account, revoke it and activate once again to get a different license key.
by Oleg
Sun Mar 10, 2024 12:15 am
Forum: ATS and ETS2 by SCS Software
Topic: Syntax error
Replies: 1
Views: 117

Re: Syntax error

Hello.
On export, specify format "ATS/ETS2 v1.4x". This will switch exporter to new-style materials format generation. You have a legacy format export that is no longer supported.
by Oleg
Sun Mar 10, 2024 12:14 am
Forum: Tech support (forum, account, licenses)
Topic: Logging out after trying to activate new license
Replies: 42
Views: 9322

Re: Logging out after trying to activate new license

KeithSA wrote: Sat Mar 09, 2024 9:36 pm
Oleg wrote: Thu Feb 01, 2024 2:56 am try again now. or give it a try tomorrow if still no luck.
Hello I'm also experiencing this issue too.

Here is my account details

Username: KeithSA
Hardware ID: Z7TWV-UF
Give it a try today please.
by Oleg
Sat Mar 09, 2024 11:44 am
Forum: Tech support (forum, account, licenses)
Topic: PlatformID already in use
Replies: 135
Views: 1453947

Re: PlatformID already in use

platform IDs are not "assigned" to users by any means. ZModeler checks your hardware and generates the ID for such a hardware combination. This is the ID you can use and you can't change it. You can add the ID onto your web account even if this ID was already added to someone's account. ID...
by Oleg
Sat Mar 09, 2024 11:41 am
Forum: Grand Theft Auto V
Topic: Lil problem with collisions
Replies: 4
Views: 586

Re: Lil problem with collisions

I'm very unfamiliar with what the "chassis_lowlod" collision is actually for. I suspect it is used in game for a far-distance hit-test on a model over other vehicles. When model interacts with the player, the game is likely to use the high-res collision (chassis collision and its component...
by Oleg
Sat Mar 09, 2024 11:38 am
Forum: Grand Theft Auto V
Topic: Yld simulation export|import problems
Replies: 9
Views: 427

Re: Yld simulation export|import problems

Hello. 1. Specify a file name of original game's model that has "ped_wrinkle_cloth" shader in use. I will examine shader setup and add it into ZModeler. 2. You do need to press "Apply" if you have made any changes on properties page. Until you press it, changes are not sent onto ...
by Oleg
Fri Mar 08, 2024 12:11 pm
Forum: Tech support (forum, account, licenses)
Topic: PlatformID already in use
Replies: 135
Views: 1453947

Re: PlatformID already in use

Platform ID --------- is already in use, I have a 30 day sub and cant even use it? Your platform ID restored on account N*****i. It has not password assigned, so you should specify your account name only (in ZModeler on "Account Setup" page). Then close ZModeler, activate license and run ...
by Oleg
Fri Mar 08, 2024 11:07 am
Forum: Grand Theft Auto V
Topic: Lil problem with collisions
Replies: 4
Views: 586

Re: Lil problem with collisions

try a "dual collision" fix for a geometry collision component of flatbed. this is usually helpful for chassis collision when vehicle has any issue, but might be essential for flatbed too. or, before you try the above, do you use the geometry/mesh object as a collision for flat-bed componen...
by Oleg
Fri Mar 08, 2024 7:14 am
Forum: Tech support (forum, account, licenses)
Topic: How to fix platform
Replies: 1
Views: 94

Re: How to fix platform

Hello. Enable "Allow this platform to log in" option in web account for your platform ID. Keep password field blank there and press Submit. Run ZModeler as Administrator, open "Account Setup" page and specify your account name there. Leave password field blank, press OK and close...
by Oleg
Fri Mar 08, 2024 7:11 am
Forum: Grand Theft Auto V
Topic: The problem is not entirely clear
Replies: 1
Views: 246

Re: The problem is not entirely clear

К сожалению, я в это вопросе совершенно не разбираюсь. Я даже не знаю, что такое ELS в контексте GTA.
by Oleg
Thu Mar 07, 2024 11:42 am
Forum: Grand Theft Auto V
Topic: Error: Can not unpack given file. file:GTARageImport.cpp line:201
Replies: 1
Views: 177

Re: Error: Can not unpack given file. file:GTARageImport.cpp line:201

This is generally to do with the file being externally modified. E.g. adjusted in CodeWalker. In particular, CodeWalker was used to clear locking data from a model file, so any file created by CodeWalker will not be loaded by ZModeler.
by Oleg
Thu Mar 07, 2024 11:18 am
Forum: Grand Theft Auto V
Topic: weld with multiple targets is not working correctly
Replies: 1
Views: 194

Re: weld with multiple targets is not working correctly

it works fine to me. I do nothing specific: Weld (multiple targets mode), Export, Import.
On the image below (left to right):
Pre-welded (red), Welded (red) and exported, Imported (grey).
Screenshot 2024-03-07 221715.png
by Oleg
Wed Mar 06, 2024 12:18 pm
Forum: ATS and ETS2 by SCS Software
Topic: look options
Replies: 1
Views: 134

Re: look options

Hello. This is very old, but technically still correct: https://forum.zmodeler3.com/viewtopic.php?t=5709 You will need to create a look variations definition files for the game (.sii files) and configure game model's .sii file to use variations. Also, you can create non-texture variations that can t...
by Oleg
Wed Mar 06, 2024 12:14 pm
Forum: Tech support (forum, account, licenses)
Topic: How to import GTA V models into ZModeler 3?
Replies: 1
Views: 148

Re: How to import GTA V models into ZModeler 3?

Hello.

In most of cases, models released to the public are locked and can not be imported for editing/converting. ZModeler should still be able to import vanilla game models and non-locked modes.
by Oleg
Mon Mar 04, 2024 2:45 am
Forum: Grand Theft Auto V
Topic: Some parts not visible ingame
Replies: 2
Views: 260

Re: Some parts not visible ingame

every part for the game should be in scale {1.0 , 1.0 , 1.0}. This is the first thing you should start with. In particular, in ZModeler, you can change scale of the object to from {100, 100, 100} to {1,1,1} and rescale the geometry later 100x times to restore the size of geometry object. If the obje...
by Oleg
Mon Mar 04, 2024 12:55 am
Forum: Grand Theft Auto V
Topic: How to fix Motorcycle Bones
Replies: 36
Views: 1777

Re: How to fix Motorcycle Bones

no. your "spring cylinder" is OK. The shock absorber's rod insider it is not ok. these vertices on top should be bind to "chassis" bone: Screenshot 2024-03-04 115425.png P.S. in game you see a model_hi geometry. It uses the skeleton from model.yft file, but the geometry is taken ...
by Oleg
Mon Mar 04, 2024 12:02 am
Forum: Grand Theft Auto V
Topic: How to fix Motorcycle Bones
Replies: 36
Views: 1777

Re: How to fix Motorcycle Bones

nope, this is not an export problem. you have done something wrong. also, ZModeler allows several bones to affect the vertex, while on export only one bone is picked. Vehicle shaders do not allow multiple bones to affect the vertex, so only one bone is picked. If you see something not working proper...
by Oleg
Sun Mar 03, 2024 12:26 pm
Forum: Grand Theft Auto V
Topic: Exported Vehicle Causing Game Crash When Spawned
Replies: 14
Views: 691

Re: Exported Vehicle Causing Game Crash When Spawned

the game loads the vehicle from a different location. This is, in particular, the case when the vehicle was fixed/patched in some recent game patch. Make a search by filename in OpenIV of entire "game folder", you will locate this .yft file in several places.
by Oleg
Sun Mar 03, 2024 10:14 am
Forum: Grand Theft Auto V
Topic: Help! This keeps happening and I don't know why.
Replies: 1
Views: 143

Re: Help! This keeps happening and I don't know why.

Hello. You have a problem in a hierarchy. Most likely duplicate object names. I advise to import the model back into ZModeler and ensure the hierarchy is retained. and the most important - all collision elements are mounted to proper parents. if you get some COL object in a wrong branch of the hiera...
by Oleg
Sun Mar 03, 2024 10:08 am
Forum: Grand Theft Auto V
Topic: Exported Vehicle Causing Game Crash When Spawned
Replies: 14
Views: 691

Re: Exported Vehicle Causing Game Crash When Spawned

no, this is a wrong scenario. 1. ensure "Combine with existing models" and "reuse materials" options are both toggled on. In most of cases, "Slice to parts" should be tolled on for vehicle editing. 2. Import model_hi.yft file first. Your scene will have a "model_hi...
by Oleg
Sun Mar 03, 2024 6:07 am
Forum: Grand Theft Auto V
Topic: Env map not showing in game texture what am i doing wrong?
Replies: 12
Views: 919

Re: Env map not showing in game texture what am i doing wrong?

once you select polygons, you can drag&drop desired material onto "Scene selection" branch on the left side of Materials Browser.
by Oleg
Sat Mar 02, 2024 11:26 pm
Forum: Tech support (forum, account, licenses)
Topic: Platform not found. Wrong account name or misspell in ID.
Replies: 1
Views: 147

Re: Platform not found. Wrong account name or misspell in ID.

Hello.
The error message is exactly what it is - the account name you have specified on "Account Setup" page does not have the platform ID you see on "License Information" page. The most likely reason is a misspell in platform ID you've made when added ID in web account.