The original model is only a standing model which was not intended for the AI and is made of one piece and not divided into 3 parts.
I send you the z3D File in PN.
Search found 274 matches
- Sat Sep 30, 2023 12:32 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Invalid collision bounding box!
- Replies: 9
- Views: 2085
- Fri Sep 29, 2023 11:38 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Invalid collision bounding box!
- Replies: 9
- Views: 2085
Re: Invalid collision bounding box!
The original model was an SCS floor model with Collpart variant. Which is completely different.
Unfortunately you can't use these, so I created a collision box Cl1 using a dummy. Just like SCS did with their wagons.
Unfortunately you can't use these, so I created a collision box Cl1 using a dummy. Just like SCS did with their wagons.
- Fri Sep 29, 2023 11:53 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Invalid collision bounding box!
- Replies: 9
- Views: 2085
Re: Invalid collision bounding box!
Unfortunately I tried it and it didn't work. I even took the original collision box out of the wagons from SCS and it didn't help.
- Wed Sep 27, 2023 11:24 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Invalid collision bounding box!
- Replies: 9
- Views: 2085
Re: Invalid collision bounding box!
Here are the Error in the editor.log.txt
Code: Select all
00:00:58.989 : <WARNING> Traffic tool vehicle type: train
00:01:00.711 : <ERROR> [traffic_trailer] Invalid collision bounding box! (/vehicle/ai/train/wagon/db_cargo_intermodal/wagon_intermodal_first.pmd)
- Wed Sep 27, 2023 11:04 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Invalid collision bounding box!
- Replies: 9
- Views: 2085
Invalid collision bounding box!
Hi Oleg and Everyone,
i have this Problem.
I don't now why.
I hope you can help me.
i have this Problem.
Code: Select all
Invalid collision bounding box!
I hope you can help me.
- Tue Sep 19, 2023 7:24 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: ETS2 Prefabs editing guide from ETS2 Forum
- Replies: 12
- Views: 3676
Re: ETS2 Prefabs editing guide from ETS2 Forum
This is not just about the traffic light profiles but also the traffic rules that are in the Traffic Rule sii as well as vehicle types such as: city buses "city_bus", forklifts "forklift", timber transport "truck_log, etc.
- Mon Sep 18, 2023 9:41 am
- Forum: ATS and ETS2 by SCS Software
- Topic: ETS2 Prefabs editing guide from ETS2 Forum
- Replies: 12
- Views: 3676
Re: ETS2 Prefabs editing guide from ETS2 Forum
It is this file traffic_rules.sii or if you have your own. traffic_rules.example.sii
Look in the download.
Look in the download.
- Mon Sep 18, 2023 6:39 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Missing shaders
- Replies: 6
- Views: 2113
Re: Missing shaders
Hello Oleg,
There is another new shader from SCS.
Unfortunately this Z-Mod does not support.
The name is: eut2.dif.anim and other combinations
There is another new shader from SCS.
Unfortunately this Z-Mod does not support.
The name is: eut2.dif.anim and other combinations
- Sun Sep 17, 2023 3:17 am
- Forum: ATS and ETS2 by SCS Software
- Topic: ETS2 Prefabs editing guide from ETS2 Forum
- Replies: 12
- Views: 3676
Re: ETS2 Prefabs editing guide from ETS2 Forum
Hello Oleg, would it be possible for Z-Mod to access the semaphores / traffic rules profile as it is in the Blender tools. So that you always have all the rules.
- Wed Aug 30, 2023 11:53 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Models invisible in ETS2 why?
- Replies: 2
- Views: 1167
Re: Models invisible in ETS2 why?
I've tried everything and the game doesn't show any errors.
- Wed Aug 30, 2023 6:00 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Models invisible in ETS2 why?
- Replies: 2
- Views: 1167
Models invisible in ETS2 why?
Hi Oleg,
why is it that some models created in Z-Mod simply remain invisible in ETS2.
why is it that some models created in Z-Mod simply remain invisible in ETS2.
- Mon Aug 07, 2023 11:03 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Missing textures
- Replies: 3
- Views: 1522
Re: Missing textures
Ok thanks Oleg, do I have to set something now or does Z-Mod do it automatically?
- Mon Aug 07, 2023 8:25 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Missing textures
- Replies: 3
- Views: 1522
Missing textures
Hello Oleg,
would it be possible to specify a path in the Z-Modler where the missing textures from ETS are stored with the correct paths?
would it be possible to specify a path in the Z-Modler where the missing textures from ETS are stored with the correct paths?
- Fri Jul 28, 2023 12:39 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: SCS compatibility options and user-defined options not showing
- Replies: 6
- Views: 1530
Re: SCS compatibility options and user-defined options not showing
Hi Oleg i send the original file from Blender with PN.
- Wed Jul 26, 2023 11:43 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: SCS compatibility options and user-defined options not showing
- Replies: 6
- Views: 1530
Re: SCS compatibility options and user-defined options not showing
Then I don't understand. The tracks were created in Blender in this prefab that I sent you and it worked without any problems. With the settings from the Blendertools, I just wanted to fix the bugs of the building but when importing it destroyed the AI lines of Blender. Just like Blender destroys Z-...
- Wed Jul 26, 2023 12:46 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: SCS compatibility options and user-defined options not showing
- Replies: 6
- Views: 1530
Re: SCS compatibility options and user-defined options not showing
Hello Oleg, but there are still some options missing like No Trucks and the option who has the lead and who doesn't.
I sent you my prefab on this and I'm still stuck.
I sent you my prefab on this and I'm still stuck.
- Tue Jul 25, 2023 12:45 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Empty Group by Export?
- Replies: 5
- Views: 1375
Re: Empty Group by Export?
Das Problem war mal wieder der Defender der meinte den Z-Mod zu zerstören.
Jetzt kann ich wieder exportieren.
Jetzt kann ich wieder exportieren.
- Sun Jul 23, 2023 2:48 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Empty Group by Export?
- Replies: 5
- Views: 1375
Re: Empty Group by Export?
It doesn't matter to me whether it's 1.47 or 1.48. 1.47 is a hybrid that supports both systems. Since yesterday's update, my Z-Mod makes this error. If I then make an against in the port, the vehicle looks strange and also has no variants or if I have set the default. It also no longer creates pmc f...
- Sun Jul 23, 2023 4:46 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Empty Group by Export?
- Replies: 5
- Views: 1375
Empty Group by Export?
Hello Oleg, why does the Z-modeler show this error for the attachment points since yesterday's update? Empty group "R_bumper" exported. Empty group "Ml1" exported. Empty group "Mirror" exported. Empty group "Ml2" exported. Empty group "R_light" expor...
- Sat Jul 22, 2023 2:46 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Incorrect or incomplete priority - Error
- Replies: 3
- Views: 1231
Re: Incorrect or incomplete priority - Error
No it doesn't it crashes unfortunately.
- Sat Jul 22, 2023 10:58 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Importer for Scaleable Vector Graphics
- Replies: 4
- Views: 1883
Re: Importer for Scaleable Vector Graphics
You already know that Z-Mod can do this, you just have to set it to ATS/ETS 1.47 because the new system is already in there.
- Fri Jul 21, 2023 2:39 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Incorrect or incomplete priority - Error
- Replies: 3
- Views: 1231
Incorrect or incomplete priority - Error
Hello Oleg, I'm at a loss and don't know what to do with my Prefab. I always get this error message: Using manual routing on navigation. Can not determine safe radius for intersection at {31.588 0.013 -12.185}. Defaulting to 40.0. Can not determine safe radius for intersection at {54.379 0.013 -1.60...
- Mon Jul 17, 2023 11:51 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Importer for Scaleable Vector Graphics
- Replies: 4
- Views: 1883
Re: Importer for Scaleable Vector Graphics
Why do you say that, I know many modders who use that but have to use Blender.
They draw plans, sketches of objects, and then have them scanned.
Then a 3D model is created automatically.
And if only Oleg can decide that and not you.
They draw plans, sketches of objects, and then have them scanned.
Then a 3D model is created automatically.
And if only Oleg can decide that and not you.
- Sun Jul 02, 2023 1:53 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: Importer for Scaleable Vector Graphics
- Replies: 4
- Views: 1883
- Sat Jul 01, 2023 8:34 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Creating fonts with Z-Modler
- Replies: 0
- Views: 3148
Creating fonts with Z-Modler
Hi Oleg,
Z-Mod has a function where you can type a text with a simple keyboard input and it will be automatically created as a 3D font with the font you choose.
Z-Mod has a function where you can type a text with a simple keyboard input and it will be automatically created as a 3D font with the font you choose.