Search found 217 matches

by Chasez
Tue Aug 11, 2015 3:51 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1881
Views: 1008541

Re: Report Import/Export bugs here

my asiloader.log // GTA V ASI LOADER (build May 2 2015) // (C) Alexander Blade 2015 LIB: "C:\Windows\system32\dinput8.dll" => 000007FEF5110000 API: "DirectInput8Create" => 000007FEF5114820 API: "DllCanUnloadNow" => 000007FEF51220DC API: "DllGetClassObject" =>...
by Chasez
Tue Aug 11, 2015 12:52 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1881
Views: 1008541

Re: Report Import/Export bugs here

Oleg wrote:what model file is this? also, where can get a trainer to spawn vehicles? if i'm not mistaken, native trainer i have is no longer working, or am I wrong?
Scripthook and asi loader have been updated. Simple trainer is the best to have.
The model is police.yft
by Chasez
Mon Aug 10, 2015 3:59 pm
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1881
Views: 1008541

Re: Report Import/Export bugs here

Right. Let's start then :D Buffalo2 exports very nicely but when I tried custom vehicle and original police car re-import, collisions seem to not work + wheels are gone on original police vehicle (updated both yft files). Let me remind you nothing was changed on vanilla police car, clean import and ...
by Chasez
Sun Aug 02, 2015 12:25 pm
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

Oleg wrote:viewtopic.php?f=31&t=7343

The import filter is available in ZModeler 3.1.0 that could be downloaded on the main site page.
Nice!
by Chasez
Sat Jul 11, 2015 1:00 pm
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

bronyrapper wrote:
Oleg wrote:The import-only plugin will be released (probably in late June)
Of next year?
I hope he means July.
by Chasez
Fri Jul 10, 2015 1:32 am
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

it is unused. left there for some reason, I can't say whether model will work without it, but it looks like it's completely useless dummy node. Let me guess, a dummy node for tunable rims? Thanks all, so ng cant be the dummy for tunable rims because cars that you cant tune have this dummy included....
by Chasez
Thu Jul 09, 2015 1:18 pm
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

Oleg wrote:it is unused. left there for some reason, I can't say whether model will work without it, but it looks like it's completely useless dummy node.
Let me guess, a dummy node for tunable rims?
by Chasez
Sat Jul 04, 2015 12:55 pm
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

@Oleg Do you know how the handposition on the steering wheel works? So Franklin, Trevor, Michael have a perfect hand position on every steering wheel. Did this work by a Dummy or something? Ithink the game still uses dummy (like seat_dside_f) and sitting posture data to control the driver's behavio...
by Chasez
Tue Jun 30, 2015 12:49 pm
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

Chasez where is the rest of the siren info? In the GTA iv filter we found the control for lights. http://forum.zmodeler3.com/viewtopic.php?f=11&t=5578 But i could be wrong. I hope we unlock all the siren options I'm not saying that I'm right but that is more likely to be the case. Btw those set...
by Chasez
Tue Jun 30, 2015 7:29 am
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

partial. look at this forum: http://www.lcpdfr.com/forums/topic/50909-adding-a-new-emergency-vehicle-is-possible-now/ About siren setting, It is varies from police cars, ambulance, fire truck, Lifeguard SUV to Riot, This is the list about configuring siren lights. <sirenSettings value="1"...
by Chasez
Wed Jun 17, 2015 12:17 am
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

Great job Oleg. About the license plate, is the font on the second layer and the plate and plate normal map on the first layer? what's going on with the dirt map on that, which layer it uses on license plate and do we edit it separately or it has a specific dirt map like on tires that matches the di...
by Chasez
Sun Jun 14, 2015 3:00 pm
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

I think he can see that in zmod. He needs an in - game screen shot. I know, but i think OpenIV shows same as in game. yup, I need an in-game shot. OpenIV is a "considerable point of view", very the same as I have with "my point of view", while I need the shot of first-hand repre...
by Chasez
Sun Jun 14, 2015 5:08 am
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

_dimka_ wrote:
Oleg wrote:Need to check the dirt/camo mapping in game and especially the very corner of the model as shown:
armitrailer1.jpg
its at all uv channels:
IMG_2015_06_14_0001.PNG
Edit: 1, 2 of course.
I think he can see that in zmod. He needs an in - game screen shot.
by Chasez
Sun Jun 14, 2015 1:56 am
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

good, as expected. And one more thing: an armitrailer #1 (with no cargo) from the rear-right angle. preferable, with some dirt level. Need to check the dirt/camo mapping in game and especially the very corner of the model as shown: armitrailer1.jpg I couldn't get it dirty :( probably need more time...
by Chasez
Sun Jun 14, 2015 1:17 am
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

thanks @Chasez. It does look strange to have high level dirt mapping on the lower part of rear bumper and fewer dirt mapped on above the mid-line. you can clearly see it on _dimka_'s image. that did surprised me a little, I've thought it's a bug in uv layout or i've messed something. well, it is th...
by Chasez
Sun Jun 14, 2015 12:33 am
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

Oleg wrote:Thanks. :o

...I'm getting a bit lazy this weekend, can you make me a screenshot of rear part of "schafter2" with high dirt level on it? :oops: It looks strange to me when loaded in zm.
Here ya go.
by Chasez
Sat Jun 13, 2015 9:28 am
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

generally, no. I'm on the same research phase, but decided to implement in code most of what I've found so far. Then i'll continue research farther. things that are barely known to the moment are cloth simulation, some physic types (I've made a very first glance, there could be more problems involv...
by Chasez
Wed Jun 03, 2015 12:38 pm
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

to my surprise this did worked. I just replaced model and texture files by renaming them, no touch in text parameters etc. it had some visual artifacts, but it looked ok to me. the second attempt with barracks truck was a bit better with no visual artifacts but with some lagging or missing textures...
by Chasez
Wed Jun 03, 2015 8:28 am
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

Alvarez wrote:A jumble of vertices that resembles a car in ZMOD what.
why? what's the point? What's good in that?
by Chasez
Wed Jun 03, 2015 8:24 am
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

Alvarez wrote:It would be cool to see a beta plugin which allows to import a YFT as a object without properties in Zmod.
A what?
by Chasez
Wed Jun 03, 2015 8:01 am
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

Alvarez wrote:But can you trick the game into reading the GTA 4 car model file, if it's that similar?
No!

It should be similar because it's the same engine.
by Chasez
Wed Jun 03, 2015 1:20 am
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

Game installer's "Repair" features says everything is ok. I haven't modded any game file except the update.rpf Also, I can't find how to add the game into steam, as my license key in a different format (CT-AAAAAA-BBBBBB-CCCCCC-DDDDDD) than steam requires. the problem seems to be related t...
by Chasez
Tue Jun 02, 2015 11:15 pm
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

not sure what you mean by reverifying game files. the files seems to be ok, as I can load barracks model into zmod. textures are ok too. dune/dune2 models are loaded fine too. I mean the files might be alright but the reason why other cars won't spawn could be because they are messy. If you have th...
by Chasez
Tue Jun 02, 2015 10:35 pm
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

Marshall and Liberator carry waving flags, Barracks has a flapping tarmac, Marquis have a sail moving in the wind, all they have cloth drawables. The only that spawns for me is Chevy Marshall. But I can't locate a corresponding *.yft, *.ytd files. Can someone specify me a location of these? may be ...
by Chasez
Tue Jun 02, 2015 9:51 pm
Forum: Grand Theft Auto
Topic: GTA 5: ZModeler3 import/export plugin (Now available)
Replies: 235
Views: 547664

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

Alvarez wrote:I'm really saddened by a fact that my posts are blocked by someone i don't even know.

A new Internet low. :(

Also, some scenery objects in Sandy Shores also are cloth drawables.
There's plenty of cloth drawables but we're talking cars now.