Search found 26 matches
- Mon Jun 18, 2018 11:30 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985742
Re: Report Import/Export bugs here
I've also noticed, extras 6 and 9 aren't functional after export in-game. Zmodeler export will give an error for those two whenever you export with one of them in your hierarchy.
- Mon Jun 18, 2018 11:28 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985742
Re: Report Import/Export bugs here
I seemed to have fixed it on my end by changing from the 32-bit version of Zmod to the 64-bit. No clue what's going on there.
- Mon Jun 18, 2018 11:17 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985742
Re: Report Import/Export bugs here
Yes, that 's functioning fine through Zmod.
- Mon Jun 18, 2018 11:07 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985742
Re: Report Import/Export bugs here
The mass is present. I've reinstalled Zmodeler and fully updated it. I've also opened .z3ds of models I know were working previously, exported them, and recorded the same results with the broken physics or w/e. Any car I export with Zmod as of now gets this issue.
- Sun Jun 17, 2018 3:53 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985742
Re: Report Import/Export bugs here
https://puu.sh/AHdsr/aedf8095e3.png That's the extreme of the issue. It seems exporting is broken. The car's I export in Zmod and put in to the game don't have any functions. Or at least, barely. Here's what just usually happens. https://imgur.com/a/taVnxT9 Car acts as if it's off axes, if I ride do...
- Fri Oct 13, 2017 3:12 pm
- Forum: ZModeler3 Account and Licenses
- Topic: Get free license for screenshot (contest) !!!
- Replies: 21
- Views: 206949
Re: Get free license for screenshot (contest) !!!
Oh, sorry! I didn't see that part. I'll see if I've got something else to submit.Oleg wrote:@LundyLimitations.
Proprietary work only! ....
...No model conversions from other games accepted.
- Fri Jul 08, 2016 12:33 pm
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554235
Re: Ped models
Thank you very much. I finally fixed the problem. Silly mistake on my end, the previous times I forgot to swap colours after assigning the mapping. Thank you for the help.
- Fri Jul 08, 2016 6:12 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554235
- Fri Jul 08, 2016 5:45 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554235
Re: Ped models
Alright. Give me a few minutes.
- Thu Jul 07, 2016 12:55 pm
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554235
Re: Ped models
I copied the instructions and gave it a full paint rigging. It didn't change a thing in-game still.
http://puu.sh/pTY74/744511a4ff.jpg
http://puu.sh/pTY74/744511a4ff.jpg
- Thu Jul 07, 2016 5:12 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554235
Re: Ped models
Ok, it shows the gun has influence. It is painted and it moves with the skeleton and mesh properly in Zmodeler3. When I go in-game, the same problem still persists. Is there anything I could be missing?
Do I have the wrong influence?
http://puu.sh/pTwbB/de7b825cb6.jpg
Do I have the wrong influence?
http://puu.sh/pTwbB/de7b825cb6.jpg
- Wed Jul 06, 2016 5:28 pm
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554235
Re: Ped models
It shows now that no bone is assigned to the gun, I move the waist and it affects the gun holster normally, but the gun stays in a fixed position.
- Wed Jul 06, 2016 11:21 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554235
Re: Ped models
How would I check this on the hat? And for the specular colour, do you mean the same specular as if I were converting a car to GTA V?
- Wed Jul 06, 2016 10:12 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554235
Re: Ped models
What about for a pedprop?
http://puu.sh/pSD89/a5403e91d7.jpg
I did this to the original cop hat and used it for the highway cop, the badge does the exact same as the gun in the holster, except the hat doesn't have a skeleton setup.
http://puu.sh/pSD89/a5403e91d7.jpg
I did this to the original cop hat and used it for the highway cop, the badge does the exact same as the gun in the holster, except the hat doesn't have a skeleton setup.
- Wed Jul 06, 2016 7:38 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554235
Re: Ped models
I have tried what you tell me, but the gun still wiggles in the belt. I have marked the bone, painted, attached and reattached, checked my bone numbers, but nothing seems to work for this.
- Tue Jul 05, 2016 4:16 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554235
Re: Ped models
I have since followed your instructions on mesh attaching to the ped models. But I still seem to have one part on the model that isn't fully attached or something. The police belt I made works fine, but the revolver I put in the gun holster wobbles around like mad. Nothing has worked for it.
- Thu May 26, 2016 4:08 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554235
Re: Ped models
Ok, here are the broken import models.
- Wed May 25, 2016 12:15 pm
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554235
Re: Ped models
Disregard that. I forgot I had modified the model beforehand.
- Tue May 24, 2016 3:42 pm
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554235
Re: Ped models
I am now having problems importing pedprops. Importing crashes Zmod.
- Mon May 23, 2016 4:58 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554235
Re: Ped models
Can you be a little more in depth on the belt? What I'm getting is I select a bone that is on the skeleton http://puu.sh/p2i0L/1434596a2d.jpg the one in the middle of the belt, and then I enter vertex mode and paint the belt? It says ".mesh is not binded to a skeleton."
- Sun May 22, 2016 7:17 pm
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554235
Re: Ped models
Oh, also. I have edited belts for the police officers, the second belt with the gun in the holster works fine, but the first one without the gun, sways back and forth when the cop is moving. Any solution for that?
- Sun May 22, 2016 5:40 pm
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554235
Re: Ped models
Everything seems to be working wonderfully. Made some new LAPD Patrolmen. http://puu.sh/p1MPx/7960b2f7ff.jpg Only one problem, sometimes the meshes pop around. Like on my model, the patch on the black officer's arm would spike for a second. The uppr also seems to look a bit weird when you move. Like...
- Sat May 21, 2016 8:43 pm
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554235
Re: Ped models
Ok, it's all working now. http://puu.sh/p0K0L/7f6ed7edd8.jpg http://puu.sh/p0K1s/3df7994c5e.jpg There's just one problem. When I spawn my model in the trainer, the trainer crashes. Forcing the game to freeze until I click away the crash window. The game then continues to play, but my trainer crashes...
- Sat May 21, 2016 10:15 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554235
Re: Ped models
Good to hear. I can't wait to whip up some improved LE officers.
- Sat May 21, 2016 9:50 am
- Forum: Grand Theft Auto V
- Topic: GTA V character (Player, NPC) modding
- Replies: 1110
- Views: 554235
Re: Ped models
Followed that exactly. I'm not sure this is how it's supposed to look...
http://puu.sh/p0aAU/ffcb54113b.jpg
http://puu.sh/p0bCl/f5d207827d.jpg
http://puu.sh/p0aAU/ffcb54113b.jpg
http://puu.sh/p0bCl/f5d207827d.jpg