Search found 6 matches

by Vertelvis
Sun Dec 10, 2017 1:23 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985352

Re: Report Import/Export bugs here

Hi Oleg, I managed to fix the problem, but the fix still confuses me. It turns out that the location of the root dummy node for the wheel has to be at 0,0,0. The reason that it was not there is because I model the wheels and the car in the same scene, the same Z3D-file, in order to coordinate betwee...
by Vertelvis
Sat Dec 09, 2017 12:08 pm
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985352

Re: Report Import/Export bugs here

Sadly not, this is what happens when I check skeletal on export:

Image
by Vertelvis
Sat Dec 09, 2017 10:28 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985352

Re: Report Import/Export bugs here

Dear Oleg, I've recently encountered an error with exporting wheels from ZM3. I export separate 'tuning wheels' (as .ydr-files) in order to have multiple wheel styles for my cars, as seen in the images below. This worked perfectly, until this week when I tried to do so again. I have to say I am comp...
by Vertelvis
Thu Aug 13, 2015 9:39 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985352

Re: Report Import/Export bugs here

@Oleg, my trainer does. It should be in your PM inbox as an attached file with title: Vehicle Trainer
by Vertelvis
Thu Aug 13, 2015 9:04 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985352

Re: Report Import/Export bugs here

@ FPS:

You might want to try playing with the values in carvariations.meta in common/data. I don't know if this is the answer but it looks like it might be since it has the lines:

<lightSettings value="2" />
<sirenSettings value="0" />
by Vertelvis
Thu Aug 13, 2015 7:31 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985352

Re: Report Import/Export bugs here

Regarding extra's, they are indeed located in the vehicle model itself and can be easily toggled using a combination of GTA V natives. Therefore scripts shouldn't have to use indices to toggle the extra's. The natives: http://www.dev-c.com/nativedb/func/info/d2e6822dbfd6c8bd http://www.dev-c.com/nat...