Search found 125 matches
- Tue May 04, 2021 8:57 am
- Forum: Grand Theft Auto V
- Topic: Black spots after calculating normals
- Replies: 3
- Views: 1814
Re: Black spots after calculating normals
There is a little mess, looks like a triangle in another Direction, calculating normals will not clear that, looks like a piece accidentally detached of something else, rotate it, inspected in the wire mesh or polygons mode so you can see it
- Wed Apr 28, 2021 4:20 am
- Forum: Grand Theft Auto V
- Topic: what could cause a laggy handling
- Replies: 1
- Views: 1111
Re: what could cause a laggy handling
The bodyshell Collision dummy, higher it is, more body roll there will be... Check some original vehicle to see how it's centered to model, but it would be better to move all dummies together as they originally aligned not just collision dummy, then align all object lods axis to it too, bodyshell , ...
- Sun Apr 18, 2021 12:50 pm
- Forum: Grand Theft Auto V
- Topic: [HELP] ¿How do I make Indestructible Doors?.
- Replies: 3
- Views: 1569
Re: [HELP] ¿How do I make Indestructible Doors?.
Check if gta5 is using extra strong flag, just search for it in XML, worked in gta4 , if they do use it somewhere else, use it for yours, it worked good for me for extra parts, they never broke off in Collision, it might do something for doors too
- Mon Mar 15, 2021 8:35 am
- Forum: Grand Theft Auto V
- Topic: Extralight wont hide with turnOffBones
- Replies: 5
- Views: 2177
Re: Extralight wont hide with turnOffBones
The bumper need Collision, not the light, unless it's a part of structure which is sticking out and it can be clipped in
But extra light is a part of high beams, so it is togglable with keyboard
But extra light is a part of high beams, so it is togglable with keyboard
- Wed Feb 10, 2021 8:32 am
- Forum: Grand Theft Auto V
- Topic: how to merge several material,to have only one
- Replies: 4
- Views: 1740
Re: how to merge several material,to have only one
You mean two different materials but same Shader same texture? That's a matter of assignment in object's properties... putting together two different shaders it's too specific to it's functions will also require remapping to. different texture, much more involved and really depending on modder's cre...
- Wed Dec 30, 2020 2:39 pm
- Forum: Grand Theft Auto V
- Topic: Color Blending
- Replies: 2
- Views: 1223
Re: Color Blending
Maybe it would help to color filter texture for the internal Parabola and bulb, instead of monochromatic
- Sat Dec 05, 2020 12:49 pm
- Forum: Grand Theft Auto V
- Topic: Dummy light
- Replies: 1
- Views: 1096
Re: Dummy light
Tool button has option where you can select it
- Mon Nov 30, 2020 11:04 am
- Forum: Grand Theft Auto V
- Topic: Collisions not working
- Replies: 1
- Views: 952
Re: Collisions not working
Try the dual collision setup on affected parts, copy paste current collision model in same place and disable deformable, so one of them must have deformable enabled and the other one disabled... group and compound it
- Sat Nov 28, 2020 3:12 pm
- Forum: Grand Theft Auto V
- Topic: Opaque glass with template
- Replies: 3
- Views: 1439
Re: Opaque glass with template
Maybe the shader is wrong, or some assignments, do some tests, remove the texture in ytd, see if it removes black glass, assign it temporarily to default shared texture, ect
- Sat Nov 21, 2020 2:10 pm
- Forum: Grand Theft Auto V
- Topic: Fixed Vehicle issues pop up again when sent to me
- Replies: 1
- Views: 1066
Re: Fixed Vehicle issues pop up again when sent to me
You sure you not opening the same file? Does the fixed version have a different name? Should have a different size at least, ... hopefully it's something simple
- Thu Nov 19, 2020 10:38 am
- Forum: Grand Theft Auto V
- Topic: Help - passengers not entering vehicle correctly
- Replies: 1
- Views: 990
Re: Help - passengers not entering vehicle correctly
Animations for buses are made specifically for the bus shape, door opening and the seat positions, so all of it has to match as closely as possible to original bus you replacing
- Sat Nov 14, 2020 2:31 pm
- Forum: Grand Theft Auto V
- Topic: Turret firetruck/riot
- Replies: 2
- Views: 1406
Re: Turret firetruck/riot
Some of these animations work on every vehicle, if you add correctly named dummy linked the object like a water gun, but if there is a script required to specific vehicle which they sometimes use for specific effect, then that will only work to that vehicle name... for example boat spinning radar wo...
- Sat Nov 14, 2020 12:47 pm
- Forum: Grand Theft Auto V
- Topic: GTA V Creation of Alpha Image for Headlights Indicator
- Replies: 1
- Views: 1125
Re: GTA V Creation of Alpha Image for Headlights Indicator
The one on the front has to be transparent, so if you have orange marker light, you can try the layer on the front about 50% with blinker IDs, or the other way around, where you can have white headlight and orange blinker underneath, it's going to be actually not colored orange until the blinker act...
- Sun Nov 08, 2020 1:57 pm
- Forum: Grand Theft Auto V
- Topic: HELP! Assigning new material makes texture transparent
- Replies: 8
- Views: 3062
Re: HELP! Assigning new material makes texture transparent
Polygons have to have that new Shader assignment and the new shader have to have texture assignment you want to use.... also, the entire polygon will glow, if you want only the colored lines to glow, you will have to make duplicate layer, move it tiny bit on front of it and isolate the lines in phot...
- Sat Oct 24, 2020 11:58 am
- Forum: Grand Theft Auto V
- Topic: axis of evil
- Replies: 2
- Views: 1294
Re: axis of evil
And the parent dummy is not somewhere far, then resetting to it would move it way out of view, disappear... if that is not the case then I guess some bug
- Sat Oct 17, 2020 2:02 pm
- Forum: Grand Theft Auto V
- Topic: Emissive Material Problem.
- Replies: 5
- Views: 2287
Re: Emissive Material Problem.
You can try adding street light dummies, I had it working but back then it was buggy, light was bleeding through the walls too much even with proper flags , brightness was not adjustable , but maybe all these things are working better these days .. they can be probably created in zmodeler if you kno...
- Sat Oct 17, 2020 1:51 pm
- Forum: Grand Theft Auto V
- Topic: lifting headlights???
- Replies: 2
- Views: 1306
Re: lifting headlights???
If you're talking about Direction where the headlights are shining, yes you can rotate emitter which is the dummy, don't forget to reset all light lods model's axis to it, otherwise they will be rotated too
- Thu Oct 15, 2020 9:21 am
- Forum: Grand Theft Auto V
- Topic: Emissive Material Problem.
- Replies: 5
- Views: 2287
Re: Emissive Material Problem.
Interiors to emissive? Emissive materials are for light source model lit effect, like light bulb, or if its flat the lamp glass texture, control light texture, ect...so are you setting entire surfaces to emissive, or just light fixtures glasses?
- Sun Oct 04, 2020 12:31 pm
- Forum: Grand Theft Auto V
- Topic: Animation Suspension has no effect
- Replies: 8
- Views: 3380
Re: Animation Suspension has no effect
I thought I had suspension geometry stretching under certain wrong conditions, maybe with wrong dummy placement, so maybe it could be tweaked somehow to make a coil spring object stretch... I believe they simulate this by making transparent tube with coil spring texture and moving with suspension ar...
- Mon Sep 07, 2020 12:02 pm
- Forum: Grand Theft Auto V
- Topic: Rotating the Boot in Two Directions
- Replies: 5
- Views: 2543
Re: Rotating the Boot in Two Directions
That usually happens if it does not have Collision model
- Mon Aug 17, 2020 9:22 am
- Forum: Grand Theft Auto V
- Topic: bulletproof windows + doors
- Replies: 8
- Views: 3310
Re: bulletproof windows + doors
It's in physics and collision guide on the top of this forum 4th picture from the top, the ID 142 needs to be set to 116
- Sun Aug 16, 2020 10:50 am
- Forum: Grand Theft Auto V
- Topic: Rotating the Boot in Two Directions
- Replies: 5
- Views: 2543
Re: Rotating the Boot in Two Directions
If you asking how to open it in game, you have to use some script like trainers, if you mostly interested for doors opening they have some focusing on just that with quick keys to set, can get these in gta5mods
- Sun Aug 16, 2020 10:23 am
- Forum: Tech support (forum, account, licenses)
- Topic: Changing internet connection type is deleting message field
- Replies: 1
- Views: 1191
Changing internet connection type is deleting message field
I hope I'm not repeating myself, but i logged in on android phone, typed message, had to turn off wifi for low signal during speech to text, then submit made me login again effectively erasing my message, after login it comes back blank, back button does not bring it back...i just never learn and re...
- Sun Aug 16, 2020 10:12 am
- Forum: Grand Theft Auto V
- Topic: bulletproof windows + doors
- Replies: 8
- Views: 3310
Re: bulletproof windows + doors
Give collision metal properties 116, bullets will bounce with spark, doors should already have that
- Tue Jun 16, 2020 5:37 pm
- Forum: Grand Theft Auto V
- Topic: indicators question
- Replies: 1
- Views: 1487
Re: indicators question
Dual mesh, front one with white (clear) texture with about 50% transparency 2nd behind colored... it can be also used for dual element lights like a blinker and park lights in one with same color... brightness is controlled by transparency, unless emissive strength can be adjusted in user-defined op...